qw Level 1 of the Dungeon (3, 15, D:1) a +0 sling (6, 41, D:1) a +0 leather armour (7, 26, D:1) a +3 hand axe of freezing (9, 42, D:1) a +0 dagger (11, 13, D:1) a +0 robe (14, 41, D:1) 5 stones (17, 49, D:1) a +0 leather armour (37, 23, D:1) a +0 dagger of electrocution (45, 34, D:1) a +0 short sword Level 2 of the Dungeon [Shop] Tunk's Assorted Antiques an amulet of magic regeneration (660 gold) a wand of paralysis (1) (52 gold) a +0 mace (66 gold) a +0 robe (15 gold) the +11 long sword of Corruption {venom, rElec rC+++} (2325 gold) It poisons the flesh of those it strikes. rC: It renders you almost immune to cold. rElec: It insulates you from electricity. a +0 club (22 gold) a +0 scale mail (88 gold) a scroll of teleportation (66 gold) a ring of see invisible (330 gold) a wand of mindburst (7) (215 gold) (0, 0, D:2) 6 stones (17, 9, D:2) a +0 mace (24, 17, D:2) 6 curare-tipped darts (25, 10, D:2) 9 stones (28, 10, D:2) a +0 ring mail (29, 18, D:2) a +0 short sword 3 stones (31, 8, D:2) a +0 club (32, 8, D:2) a +0 club (33, -1, D:2) a +0 long sword (36, 2, D:2) a +0 scale mail (38, 32, D:2) a +0 long sword (42, -1, D:2) a book of Minor Magic (43, 35, D:2) a +0 robe (46, -7, D:2) a potion of degeneration Level 3 of the Dungeon (0, 0, D:3) 10 gold pieces (0, 1, D:3) a scroll of fear (0, 2, D:3) a wand of polymorph (8) (1, -16, D:3) 3 stones (1, 0, D:3) 11 gold pieces (1, 1, D:3) 20 gold pieces (1, 2, D:3) a +0 ring mail (2, 0, D:3) a book of Changes (2, 1, D:3) a potion of ambrosia (2, 2, D:3) a potion of flight (3, -7, D:3) a +0 whip 2 poisoned darts (4, -24, D:3) 4 stones (6, -7, D:3) a +0 leather armour (11, -29, D:3) a +0 mace (13, -31, D:3) a +0 dagger a +0 robe (13, -30, D:3) a +0 war axe (13, -7, D:3) 3 gold pieces (14, -29, D:3) a +0 scale mail (14, -28, D:3) a +0 flail (23, -21, D:3) a +0 giant spiked club