qw Level 1 of the Dungeon (0, 0, D:1) Great Wizards, Vol. VII (35, 30, D:1) a +0 hand axe (56, 34, D:1) a book of Blood Level 2 of the Dungeon (0, 0, D:2) a staff of death (4, 0, D:2) a +0 hand axe (4, 10, D:2) a +0 robe (4, 24, D:2) a scroll of blinking 2 scrolls of noise an amulet of magic regeneration (6, 2, D:2) a +0 robe (6, 8, D:2) 2 poisoned darts (16, 15, D:2) a +0 leather armour a +0 club (22, -3, D:2) 5 poisoned darts (26, 3, D:2) a +0 robe (32, -10, D:2) a +0 club (39, 9, D:2) 4 poisoned darts (43, 10, D:2) a +0 falchion Level 3 of the Dungeon (0, 0, D:3) a +0 cloak (9, 6, D:3) 3 stones (13, 9, D:3) a +2 vampiric dagger (22, 32, D:3) a +0 dagger a stone (23, 26, D:3) a +0 dagger (23, 34, D:3) a +0 leather armour (25, 3, D:3) a potion of brilliance a +0 scale mail (29, 11, D:3) a +0 pair of gloves (31, 6, D:3) 3 scrolls of noise (35, 8, D:3) 6 stones (36, 6, D:3) a +0 ring mail (39, 7, D:3) 8 stones (41, 24, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +1 mace of protection (2, 20, D:4) a book of Touch (6, -3, D:4) a ball python corpse (skeletalised by now) (6, -2, D:4) a +0 club (6, 0, D:4) a +0 scale mail (7, -19, D:4) 8 stones (15, -8, D:4) a +0 dagger (20, -12, D:4) 7 stones