qw Level 1 of the Dungeon (2, 4, D:1) a +0 spear (8, 19, D:1) a +0 short sword (10, 0, D:1) a +6 ring of intelligence (13, -4, D:1) a +0 club (17, -4, D:1) a +0 short sword 2 stones (30, 10, D:1) a +0 war axe (30, 18, D:1) a +0 robe (33, 28, D:1) a +0 dagger a +0 dagger (35, 16, D:1) 2 stones (36, 3, D:1) a +0 ring mail (36, 12, D:1) a +0 dagger (37, 12, D:1) a +0 club (41, 18, D:1) a +0 robe (48, 0, D:1) a +0 whip (49, 1, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) Great Wizards, Vol. II (1, 0, D:2) a +0 hand axe (4, 20, D:2) a +0 dagger (6, -4, D:2) a +0 falchion (9, 3, D:2) a scroll of vulnerability (24, 13, D:2) a +0 dagger (24, 37, D:2) a potion of invisibility (31, 20, D:2) a +0 dagger (35, 22, D:2) a +0 club 5 stones (36, -2, D:2) a +0 whip the +6 sling of Kanac {freeze, Will+ Str+6 Int-3} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+6). Int: It affects your intelligence (-3). Will: It increases your willpower. 3 stones a kobold corpse (skeletalised by now) (41, -5, D:2) a +0 club a jackal skeleton a gnoll skeleton (41, 12, D:2) 5 poisoned darts (43, 17, D:2) a +0 club (44, -15, D:2) a +0 ring mail (44, 2, D:2) a Trismegistus Codex (46, 4, D:2) a +0 buckler (51, 4, D:2) a +0 dagger