Dungeon Crawl Stone Soup version 0.30-a0-170-g85af917532 (webtiles) character file. Game seed: 5793622730597047576 61 qw the Chopper (level 4, 0/28 HPs) Began as a Gargoyle Fighter on Oct 1, 2022. Slain by an ogre ... wielding a +0 giant spiked club (28 damage) ... on level 2 of the Dungeon. The game lasted 00:00:42 (1188 turns). qw the Chopper (Gargoyle Fighter) Turns: 1188, Time: 00:00:42 Health: 0/28 AC: 10 Str: 22 XL: 4 Next: 7% Magic: 4/4 EV: 9 Int: 8 God: Gold: 21 SH: 9 Dex: 9 Spells: 3/3 levels left rFire . . . SeeInvis . Y - +0 war axe rCold . . . Faith . c - +0 buckler rNeg + + . Spirit . b - +0 scale mail rPois inf Reflect + (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth .......... m - amulet of reflection HPRegen 0.09/turn n - ring of positive energy MPRegen 0.09/turn (no ring) @: no status effects A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 21 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Skills: - Level 3.2 Fighting + Level 3.8 Axes - Level 3.2 Armour - Level 3.2 Shields You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons p - a +0 whip Y - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Jewellery m - an amulet of reflection (around neck) n - a ring of positive energy (left hand) Scrolls a - a scroll of enchant armour {unknown} Potions d - a potion of might e - a potion of brilliance {unknown} g - a potion of ambrosia {unknown} j - 2 potions of haste {unknown} o - a potion of heal wounds {unknown} r - 2 potions of lignification {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History j - 2 silvery potions (gained 1) A worm comes into view. You hit the worm. The worm is moderately wounded. You barely miss the worm. The worm is moderately wounded. The worm bites you but does no damage. You hit the worm. The worm is moderately wounded. The worm bites you! You hit the worm. The worm is heavily wounded. The worm bites you. You slash the worm! You kill the worm! You start resting. HP restored. You now have 21 gold pieces (gained 16). a - a scroll labelled UFIXOF WOAV Enter note: A rat comes into view. You hit the rat. You kill the rat! You see here a rat corpse. Found a short sword. An ogre comes into view. It is wielding a +0 giant spiked club. The ogre shouts! A kobold comes into view. It is wielding a +0 short sword. The kobold shouts! You slash the ogre! The ogre is heavily wounded. The ogre closely misses you. You barely miss the ogre. The ogre is heavily wounded. You block the ogre's attack. You slash the ogre! The ogre is almost dead. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ..###.......##.#.#...#.. ..# ######.....#....##.. #.#### ###.#.#....# .....## ##......#.# ......## ##......# .# .......###.......##.###. .......##............... .......##.........#. ......###.....##@.# .#....%...#).###OK..# ......##.....# #..#...# .#####.....#.# ...#.#..# . #....##.# .#.. . .. #....###..#. ..# # # #..#.# #.... ... #.##.# .. ..#. #. ... You could see an ogre and a kobold. Vanquished Creatures An adder (D:2) A worm (D:2) 5 endoplasms (D:1) 3 giant cockroaches 3 goblins (D:1) 6 hobgoblins 5 ball pythons (D:1) 5 bats 5 frilled lizards 4 kobolds (D:1) 9 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qw the Gargoyle Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 0 | D:1 | 0 ||| qw: Version: 0.2-a-13-gfc7b4b4 0 | D:1 | 0 ||| qw: Game counter: 1749 0 | D:1 | 0 ||| qw: Always use a shield: true 0 | D:1 | 0 ||| qw: God list: Okawaru 0 | D:1 | 0 ||| qw: Allow faded altars: false 0 | D:1 | 0 ||| qw: Do Orc after D:15 true 0 | D:1 | 0 ||| qw: Do second Lair branch before Depths: true 0 | D:1 | 0 ||| qw: Lair rune preference: random 0 | D:1 | 0 ||| qw: Plans: Normal, Zot:1-4, God:TSO, Crypt, Tomb, | Pan, Slime:5, Hells, Abyss, Orb 0 | D:1 | 0 ||| PLANNING D:1-11 53 | D:1 | 53 ||| Stepping ~*~*~tactically~*~*~ (stealth). 84 | D:1 | Reached XP level 2. HP: 18/19 MP: 2/2 298 | D:1 | 298 ||| Stepping ~*~*~tactically~*~*~ (stealth). 331 | D:1 | Reached skill level 3 in Axes 394 | D:1 | Reached XP level 3. HP: 22/23 MP: 3/3 514 | D:1 | 514 ||| Stepping ~*~*~tactically~*~*~ (stealth). 554 | D:1 | 554 ||| DROPPING +0 club. 594 | D:1 | 594 ||| Stepping ~*~*~tactically~*~*~ (stealth). 777 | D:1 | 777 ||| UPGRADING to amulet of reflection. 782 | D:1 | 782 ||| UPGRADING to ring of positive energy. 783 | D:1 | 783 ||| READING scroll labelled ERUPTA ZISCH. 788 | D:1 | 788 ||| READING scroll labelled MAFAGGAUKH. 789 | D:1 | 789 ||| READING scroll labelled NERYES FOMOU. 790 | D:1 | 790 ||| READING scroll labelled SENOSENWUA. 791 | D:1 | 791 ||| READING scroll labelled QYIR WIODIL. 840 | D:1 | 840 ||| DRINKING 2 inky potions. 841 | D:1 | 841 ||| DROPPING potion of invisibility. 954 | D:2 | Reached XP level 4. HP: 28/28 MP: 4/4 1180 | D:2 | Noticed an ogre 1188 | D:2 | Slain by an ogre Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_rooms D:2: layout_rooms, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Axes | 2 3 | 3.8 Fighting | | 3.2 Armour | | 3.2 Shields | | 3.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: War axe | 121 | 9 || 130 Use: Scroll | 5 | || 5 Potion | 1 | || 1 Stab: Invisible | 1 | || 1 Armor: Scale mail | 67 | 1 || 68 Dodge: Dodged | 48 | 1 || 49 Block: Buckler | 28 | 1 || 29 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 88 | 0 | 0.0 | 47 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 55 | 0 | 0.0 | 35 | 0 | 0.0 D:2 | 33 | 0 | 0.0 | 12 | 0 | 0.0 +---------+---------+-------+---------+---------+-------