qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 12, D:1) 2 scrolls of magic mapping (8, 6, D:1) a +0 spear (14, 1, D:1) a +0 club (20, 14, D:1) a +0 club (23, 19, D:1) 7 stones (28, 32, D:1) a +0 ring mail (35, 42, D:1) 4 stones Level 2 of the Dungeon (4, 35, D:2) a +0 mace of holy wrath a +0 animal skin a +0 club a +0 club (6, 35, D:2) a +0 club a +0 club (9, 15, D:2) a +0 rapier (10, 34, D:2) a +0 club (10, 35, D:2) a +0 club a +0 club (11, 14, D:2) a +0 club 3 stones (12, -1, D:2) a +0 falchion a +0 ring mail (12, 13, D:2) 8 stones (15, 32, D:2) a +0 dagger (26, -5, D:2) a +0 scale mail (26, 24, D:2) a +0 whip (27, -14, D:2) 2 scrolls of fog (27, 0, D:2) a +0 short sword (31, -13, D:2) a +2 hammer of draining (unseen) (39, 8, D:2) 2 throwing nets (45, -2, D:2) a +0 club Level 3 of the Dungeon [Shop] Tasch's Antique Weapon Shoppe a +0 falchion (60 gold) a +0 sling (30 gold) a +0 glaive (130 gold) a +0 long sword (70 gold) a +0 whip (50 gold) a +0 rapier of draining (184 gold) a +0 sling (30 gold) the +6 dagger of Gogemn {drain, rElec rF+ rCorr Int+3} (1330 gold) A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+3). rF: It protects you from fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. the +11 battleaxe of Qykodghepn {vorpal, rC+ Str+5 Dex-2} (1700 gold) It inflicts extra damage upon your enemies. Str: It affects your strength (+5). Dex: It affects your dexterity (-2). rC: It protects you from cold. (0, 0, D:3) a +0 short sword (1, 0, D:3) a +0 dagger (10, -11, D:3) a +0 short sword (14, -21, D:3) a potion of berserk rage a potion of flight (14, -5, D:3) 7 stones (19, -29, D:3) a book of Callings (21, 2, D:3) 9 stones (24, 0, D:3) a scroll of fear (26, 3, D:3) a +0 robe (28, -12, D:3) a +0 dagger (44, -1, D:3) a +0 mace (45, -33, D:3) 2 poisoned darts (57, -30, D:3) A Beginning Course on Rites and Rhymes Spells Type Level a - Necrotise Necromancy 1 b - Apportation Translocation 1 c - Beastly Appendage Transmutation 1 (57, -26, D:3) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] It sets your invocations skill to 14 and your evocations skill to 0. It allows you to gain divine favour quickly. MP: It affects your magic capacity (+5). (59, -26, D:3) a +0 trident a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) 6 stones (3, 3, D:4) 8 gold pieces (4, -7, D:4) a +0 dagger 10 gold pieces a +0 dagger (4, -6, D:4) a +0 dagger 11 gold pieces a +0 club a +0 dagger a worm corpse an orc corpse (4, -5, D:4) a +0 club a +0 sling a +0 plate armour 2 potions of mutation 5 gold pieces a goblin corpse (6, -7, D:4) a scroll of identify (6, 2, D:4) a +0 leather armour (7, -8, D:4) a +0 whip (7, 0, D:4) a scroll of noise