qw Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (0, 4, D:1) 7 stones (10, -10, D:1) a potion of flight a ring of wizardry (21, 16, D:1) a +0 club (23, 17, D:1) 6 poisoned darts (25, -3, D:1) a +0 dagger (27, -2, D:1) 5 stones (29, 4, D:1) a +0 short sword (36, 10, D:1) a +0 scale mail (38, 3, D:1) a +0 dagger 3 stones (40, -2, D:1) a +0 ring mail (47, 13, D:1) a +0 dagger (50, -7, D:1) 4 stones (51, 19, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (1, -3, D:2) a +0 ring mail (3, -3, D:2) a +0 rapier (4, -3, D:2) a +0 club (7, 36, D:2) 2 stones (9, 39, D:2) a +0 dagger (15, 5, D:2) a +0 short sword 2 stones (24, 10, D:2) a +0 robe (27, 53, D:2) a +0 short sword (39, 44, D:2) a +0 leather armour (44, 38, D:2) the +9 hammer "Ricinimy" {spect, rF+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rF: It protects you from fire. (unseen) (45, 42, D:2) a scarf of harm (47, 23, D:2) a +0 ring mail (51, 36, D:2) a potion of flight (52, 29, D:2) a +0 dagger a stone (59, 49, D:2) a +0 hand axe (61, 3, D:2) a +0 leather armour (63, 20, D:2) a +0 dagger (66, 36, D:2) a +1 short sword of venom (72, 35, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 club a goblin corpse (1, -5, D:3) a +0 club (6, -8, D:3) a +0 robe (6, -6, D:3) a book of Blood (13, -9, D:3) a +0 leather armour