qw Level 1 of the Dungeon (1, -25, D:1) a +0 short sword (2, -24, D:1) a +0 dagger (4, -35, D:1) a staff of death (8, -4, D:1) a +0 dagger (10, -27, D:1) a +0 dagger (10, -9, D:1) a +0 leather armour (12, 2, D:1) a +0 spear (14, -11, D:1) a +0 whip (17, -17, D:1) a +0 club (26, -18, D:1) a +0 short sword 2 stones (26, -14, D:1) 8 stones (41, 7, D:1) a +0 dagger (46, 0, D:1) a +0 scale mail (49, -16, D:1) 3 stones (53, 9, D:1) a +0 robe (56, -2, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (5, 22, D:2) a +0 whip (6, 21, D:2) a +0 spear (9, 26, D:2) a throwing net (10, 23, D:2) a +0 flail (10, 28, D:2) a +0 short sword (11, 15, D:2) a wand of quicksilver (11) (19, 2, D:2) a +0 leather armour (22, -9, D:2) a book of Debilitation (23, -15, D:2) 5 stones (56, 19, D:2) a +0 club Level 3 of the Dungeon [Shop] Ompaddoi's Weapon Shoppe a +0 falchion (42 gold) the +8 triple crossbow of Megalomania {elec, rC++ Dex-3} (1164 gold) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (-3). rC: It greatly protects you from cold. 8 stones (11 gold) the +3 falchion "Pynush" {venom, SInv Stlth+} (456 gold) It poisons the flesh of those it strikes. SInv: It lets you see invisible. Stlth: It makes you more stealthy. a +0 dagger (28 gold) a +0 club (14 gold) 2 stones (2 gold) a +0 flail (49 gold) (0, 0, D:3) 8 stones (5, -5, D:3) a +0 ring mail (9, 33, D:3) 2 stones (13, 0, D:3) a scroll of noise (23, -3, D:3) a +0 club (24, -19, D:3) a +0 dagger (27, 18, D:3) a +0 dagger 4 stones (28, -5, D:3) a +2 short sword of draining an orc corpse (28, 17, D:3) a +0 dagger 5 stones (38, -14, D:3) a +0 leather armour (41, -14, D:3) a +0 club a kobold corpse (skeletalised by now) (43, 15, D:3) a +0 sling (46, 28, D:3) 7 stones (50, 21, D:3) a +0 cloak (58, 19, D:3) a +0 short sword (58, 26, D:3) a +0 cloak Level 4 of the Dungeon (0, 0, D:4) 12 gold pieces (4, 7, D:4) a scroll of enchant armour