qw Level 1 of the Dungeon (0, 0, D:1) 6 poisoned darts yes  (2, -19, D:1) a +0 leather armour yes  (4, -28, D:1) a scroll of fog yes  (12, -15, D:1) a +0 dagger yes  (18, -14, D:1) a +0 short sword yes  (24, 0, D:1) a +0 club yes  (29, 1, D:1) a +0 dagger yes  (30, -21, D:1) 5 stones yes  (43, 3, D:1) a +0 ring mail yes  (44, 9, D:1) a +0 leather armour yes  (56, -38, D:1) a +0 club yes  Level 2 of the Dungeon [Shop] Giadwa's Assorted Antiques a +0 ring mail (80 gold) a +0 helmet (90 gold) a +2 whip of venom (300 gold) a ring of positive energy (400 gold) [Shop] Zygimusk's Book Shoppe a book of Dangerous Friends (400 gold) a book of Vapours (200 gold) a book of Power (420 gold) a book of Sloth (360 gold) the Codex of the Amorphous Retinue (440 gold) Spells Type Level a - Alistair's Intoxication Transmutation/Poison 5 b - Spellforged Servitor Conjuration/Summoning 7 c - Storm Form Transmutation/Air 7 a book of Callings (200 gold) a book of Air (220 gold) a book of Weapons (280 gold) a book of Spatial Translocations (200 gold) a book of Changes (180 gold) a There-And-Back Book (300 gold) [Shop] Asixoho's Assorted Antiques a wand of roots (6) (273 gold) a wand of digging (5) (399 gold) a +0 scale mail (76 gold) a +3 short sword of venom (391 gold) a +0 flail (66 gold) a +1 vampiric trident (332 gold) a potion of might (76 gold) the +4 mace of Distant Worlds {antimagic, Dex+5} (883 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+5). [Shop] Hicsaedi's Assorted Antiques a scroll of identify (60 gold) a +0 leather armour (60 gold) an amulet of the acrobat (900 gold) a +0 falchion (90 gold) a scroll of vulnerability (120 gold) a piece from Xom's chessboard (15/15) (600 gold) a potion of lignification (90 gold) a scroll of fog (120 gold) a +0 club (30 gold) (6, 5, D:2) a +0 club yes  2 stones yes  a +0 club yes  (9, -7, D:2) 6 stones yes  (10, 14, D:2) a +0 robe yes  (12, -2, D:2) a +0 club yes  (17, 17, D:2) a +0 club yes  (21, 28, D:2) a scroll of noise yes  (23, 8, D:2) a +0 dagger yes  a stone yes  (25, 4, D:2) a +0 robe yes  (29, -25, D:2) a +0 sling yes  (31, 12, D:2) a +0 pair of gloves yes  (37, -12, D:2) 3 poisoned darts yes  (47, -4, D:2) a +0 dagger yes  (47, 16, D:2) a staff of conjuration yes  Level 3 of the Dungeon (0, 0, D:3) a potion of ambrosia yes  a potion of flight yes  (1, 22, D:3) a scroll of torment yes  (9, 18, D:3) a book of Transfigurations yes  (9, 22, D:3) 5 stones yes  (16, 6, D:3) 5 stones yes  (18, 0, D:3) 2 stones yes  (19, 32, D:3) a scroll of fog yes  (25, 32, D:3) a +0 sling yes  (26, 24, D:3) 3 stones yes  a +0 short sword yes  (33, 17, D:3) a +0 dagger yes  (34, -1, D:3) a +0 sling yes  Level 4 of the Dungeon [Shop] Xanisch's Distillery a potion of heal wounds (70 gold) a potion of flight (42 gold) a potion of haste (140 gold) [Shop] Edghuunn's General Store a +5 flail of protection (343 gold) a +0 falchion (33 gold) a scroll of teleportation (33 gold) a scroll of enchant armour (82 gold) a +0 leather armour (22 gold) 2 potions of degeneration (22 gold) a +0 robe (7 gold) 6 stones (6 gold) [Shop] Vemyk's Weapon Shop a +0 rapier (52 gold) a +0 falchion (39 gold) a +0 flail (45 gold) 2 large rocks (18 gold) a +0 broad axe (52 gold) the +8 arc blade {discharge, rElec} (780 gold) It occasionally unleashes powerful arcs of lightning upon striking a foe. These may arc to other adjacent creatures (including the wielder, but dealing reduced damage to them) before grounding out. rElec: It insulates you from electricity. the +1 dagger of the Swamp {freeze, rElec rPois rC- Will++} (439 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison. Will: It greatly increases your willpower. 3 atropa-tipped darts (23 gold) a +0 spear (39 gold) a +1 vorpal mace (149 gold) [Shop] Orusen's Magic Scroll Shop a scroll of teleportation (33 gold) a scroll of torment (104 gold) a scroll of identify (22 gold) a scroll of teleportation (33 gold) 3 scrolls of immolation (132 gold) a scroll of magic mapping (82 gold) a scroll of immolation (44 gold) a scroll of fog (44 gold) a scroll of identify (22 gold) a scroll of blinking (82 gold) (0, 0, D:4) a +0 short sword yes  (10, -13, D:4) a +0 club yes  (11, -27, D:4) a +0 ring mail yes  (16, 15, D:4) a +0 dagger yes  (16, 21, D:4) a +0 dagger yes  (26, -7, D:4) a +0 war axe yes  (26, 10, D:4) a potion of brilliance yes  (27, -14, D:4) a +0 scale mail yes  (27, -7, D:4) a +0 short sword yes  (28, -12, D:4) a +0 long sword of electrocution yes  (28, -9, D:4) a +0 short sword yes  (28, 5, D:4) 5 stones yes  (30, -2, D:4) a +0 ring mail yes  (37, -7, D:4) a wand of roots (9) yes  (38, -16, D:4) a +0 club yes  5 stones yes  (39, -18, D:4) a scroll of amnesia yes  (39, 5, D:4) a +0 hand axe yes  (40, -5, D:4) a scroll of noise yes  (42, -7, D:4) a potion of brilliance yes  Level 5 of the Dungeon (0, 0, D:5) 11 gold pieces yes  (8, -13, D:5) a +0 mace yes  (8, -10, D:5) the +7 sling "Orb Guardian's Bane" {vorpal, Will+ Str+2} yes  Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (+2). Will: It increases your willpower. (9, -10, D:5) an amulet of faith yes  (10, -1, D:5) a +0 hand axe yes  a +3 leather armour of cold resistance yes  (14, -18, D:5) a +0 vorpal war axe yes  (28, -8, D:5) a +0 robe of willpower yes  the Ecumenical Temple