qw Level 1 of the Dungeon (7, -28, D:1) a +0 dagger (8, -3, D:1) a +0 leather armour (11, 11, D:1) 5 stones (12, 3, D:1) 2 poisoned darts (14, -39, D:1) a +0 club (20, 21, D:1) a stone (21, -26, D:1) a +0 club (21, -4, D:1) a +0 club (22, -5, D:1) a +0 whip a +0 club (22, 19, D:1) a +0 dagger (25, 5, D:1) a +0 dagger (33, -20, D:1) 4 stones (33, -12, D:1) a +0 whip (35, -23, D:1) a +0 robe (37, -11, D:1) a +0 dagger of flaming (43, -16, D:1) a +0 short sword (44, -16, D:1) a +0 short sword (44, -1, D:1) a +0 trident (51, -6, D:1) 5 stones (62, -19, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 rapier (2, -17, D:2) 5 stones (12, -14, D:2) a +0 buckler (17, 7, D:2) a +0 great mace (18, -11, D:2) the +6 whip of Theory {vorpal, rElec Stlth+} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (24, 10, D:2) a +0 leather armour (25, 14, D:2) 5 stones (36, 4, D:2) a +0 ring mail (36, 9, D:2) a +0 hand axe (41, -19, D:2) a +0 scale mail (43, -15, D:2) a +0 whip 3 stones (49, 9, D:2) a +0 robe (54, -5, D:2) 6 stones Level 3 of the Dungeon (0, 0, D:3) a +0 club (4, 26, D:3) a +0 dagger a +0 chain mail a +0 dagger a +0 ring mail an orc corpse (5, 27, D:3) a +0 club a +0 leather armour an orc corpse (6, 27, D:3) a +0 club a +0 halberd a gnoll corpse (7, -6, D:3) a +0 dagger (12, 6, D:3) a +0 dagger a goblin corpse (skeletalised by now) (13, 22, D:3) a ball python corpse (skeletalised by now) (14, 6, D:3) a +0 ring mail (29, 39, D:3) 2 stones (38, 20, D:3) a +0 short sword