qw Level 1 of the Dungeon (1, 2, D:1) a +0 leather armour yY (6, 16, D:1) a +0 leather armour yY (6, 20, D:1) a +0 scale mail yY (25, -12, D:1) a +0 dagger yY (27, 19, D:1) a +0 dagger yY (35, -7, D:1) a +0 dagger yY (41, -12, D:1) a +0 short sword yY 5 stones yY (41, 0, D:1) a +0 dagger yY (43, 18, D:1) a jackal corpse yY (44, 18, D:1) a jackal corpse yY (46, 20, D:1) a potion of brilliance yY (47, 9, D:1) a +0 chain mail yY a +0 scale mail yY Level 2 of the Dungeon [Shop] Oleurph's General Store a book of Winter (442 gold) the +7 rapier "Lalufroc" {spect, rF+} (767 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rF: It protects you from fire. a book of Party Tricks (208 gold) the +2 arbalest of Dominance {elec, rF- rN+ Will+ rCorr} (475 gold) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. rF: It makes you vulnerable to fire. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a +0 hand axe (39 gold) 6 stones (7 gold) the amulet of Muyf {Spirit Str+4} (590 gold) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Str: It affects your strength (+4). (0, 0, D:2) a bat skeleton yY (1, -1, D:2) a bat skeleton yY (4, 10, D:2) a +0 short sword yY a stone yY (5, 12, D:2) a +0 short sword yY a +0 club yY 2 stones yY a kobold corpse yY (5, 13, D:2) a +0 short sword yY 3 stones yY (5, 14, D:2) a +0 short sword yY 5 stones yY a kobold corpse yY (6, 14, D:2) a +0 club yY a kobold corpse yY (7, 2, D:2) a +0 dagger yY a stone yY a kobold corpse yY (12, 10, D:2) a +0 club yY (27, 7, D:2) a +0 dagger yY a goblin corpse yY (30, 4, D:2) a +0 club yY (31, -5, D:2) a jackal corpse yY (32, -5, D:2) a worm corpse yY