qw Level 1 of the Dungeon (0, 0, D:1) a +0 robe (1, 2, D:1) 4 stones (10, -5, D:1) a +0 ring mail (30, 20, D:1) a +0 short sword (37, 14, D:1) a book of Lightning Level 2 of the Dungeon (0, 0, D:2) 3 stones a +0 club (16, -4, D:2) a +0 mace (26, 30, D:2) a stone a +0 dagger (28, -7, D:2) a +0 club (29, 24, D:2) 3 stones (32, 1, D:2) a +0 dagger (36, 22, D:2) 6 stones (37, -13, D:2) a +0 dagger (41, 10, D:2) a book of Party Tricks (46, -3, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 5 stones (1, 3, D:3) a +0 whip (13, 3, D:3) a scroll of enchant armour (14, 1, D:3) a potion of heal wounds (15, 0, D:3) 9 gold pieces (15, 9, D:3) 3 stones (16, 1, D:3) a +4 ring of protection (16, 11, D:3) a wand of light (9) (17, 0, D:3) 12 gold pieces (24, -5, D:3) a +0 scale mail the +1 leather armour of the Uplifting Gods {Harm} Harm: It increases damage dealt and taken. (27, 7, D:3) a +2 short sword of venom (45, -26, D:3) a +0 dagger (46, -28, D:3) a +0 hand axe a +0 scale mail a +0 club (46, -24, D:3) a +0 falchion a +0 leather armour (47, -27, D:3) a +0 club a +0 leather armour (47, -15, D:3) a +0 leather armour (48, -30, D:3) a +0 leather armour (55, 9, D:3) a +0 dagger 3 poisoned darts Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 robe (0, 1, D:4) a +0 dagger a +0 robe (1, 0, D:4) a +0 dagger a +0 robe (3, 7, D:4) a +0 dagger (6, 29, D:4) a +1 dagger of flaming (19, -3, D:4) a +0 falchion (30, 25, D:4) 4 stones (33, 20, D:4) a +0 short sword (37, 47, D:4) a +6 ring of intelligence (45, 12, D:4) a +0 club (50, 15, D:4) a +0 ring mail