qw Level 1 of the Dungeon (0, 0, D:1) a +0 robe (3, 5, D:1) a +0 club (4, 5, D:1) a +0 club (5, 29, D:1) a +0 short sword (7, -2, D:1) a book of Party Tricks (15, 8, D:1) a +0 club (16, 12, D:1) a +0 sling (29, -7, D:1) a +0 ring mail (33, -2, D:1) a +0 club (34, -3, D:1) a +0 club 5 stones (38, -11, D:1) a book of Storms (39, -9, D:1) 6 stones (42, 15, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a potion of flight (19, -34, D:2) a +0 barding (25, -36, D:2) a +0 dagger (33, -2, D:2) 6 stones (34, 10, D:2) 3 stones (35, -1, D:2) 4 stones (37, -6, D:2) a +0 falchion (38, 3, D:2) a +0 dagger (39, -15, D:2) 5 stones (39, -7, D:2) a +0 robe (40, -19, D:2) a +0 short sword (42, -6, D:2) the +6 lightning scales {swift, rElec} It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. (50, -4, D:2) a +0 quarterstaff (55, -17, D:2) a +0 leather armour (57, -19, D:2) a +0 club (59, -36, D:2) a +0 short sword 2 stones Level 3 of the Dungeon (0, 0, D:3) a scroll of identify (2, -3, D:3) a +0 whip a +0 leather armour 13 gold pieces (3, -5, D:3) a giant cockroach corpse (3, -4, D:3) a ball python corpse (3, -3, D:3) a +0 club an orc corpse (5, 16, D:3) a rat corpse (skeletalised by now) (6, -10, D:3) a +0 robe (8, 15, D:3) 9 stones (16, -14, D:3) a jackal corpse (18, 8, D:3) a jackal corpse (skeletalised by now) (19, -2, D:3) a bat corpse (skeletalised by now) (27, -7, D:3) a +0 club (27, -5, D:3) a jackal skeleton (34, 7, D:3) a +0 club 3 stones (38, 17, D:3) a +0 dagger an orc corpse (skeletalised by now) (39, 18, D:3) an adder corpse (56, -11, D:3) a book of Frost