qw Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (4, -9, D:1) a +0 scale mail (8, 18, D:1) a +0 club (14, 25, D:1) a +0 club (25, 35, D:1) a +0 club (26, 37, D:1) a +0 club (27, 38, D:1) a +0 dagger (34, -14, D:1) a +0 club 5 stones (34, -13, D:1) a +0 short sword 3 stones (35, 31, D:1) a +0 short sword (35, 38, D:1) a +0 buckler (36, -14, D:1) a +0 club (36, -13, D:1) a +6 ring of intelligence (39, -13, D:1) 4 stones (39, 1, D:1) 5 stones (41, 14, D:1) a +0 dagger Level 2 of the Dungeon (7, 4, D:2) a +0 hand axe (13, 43, D:2) a +0 scale mail (14, 34, D:2) a +0 club (17, 21, D:2) a +0 short sword (21, 1, D:2) a +0 spear (22, 16, D:2) a wand of charming (11) (24, 21, D:2) a +0 short sword (28, 34, D:2) a +0 sling (28, 35, D:2) the +9 dagger "Mehih" {vamp, +Blink SInv Stlth+} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. SInv: It lets you see invisible. +Blink: It lets you blink. Stlth: It makes you more stealthy. (35, 32, D:2) a scroll of magic mapping (36, 25, D:2) a +0 dagger (38, 46, D:2) a +0 dagger (40, 14, D:2) a +0 whip (47, 23, D:2) a +0 rapier (56, 51, D:2) 7 stones (58, 24, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 quarterstaff (2, 10, D:3) a bat corpse (4, 10, D:3) 6 stones (4, 22, D:3) a +0 trident a +0 sling (6, 29, D:3) a ball python corpse (skeletalised by now) (6, 30, D:3) a rat corpse (skeletalised by now) (11, 25, D:3) a +0 short sword 5 stones (13, 0, D:3) a +0 scale mail (13, 23, D:3) a +0 dagger of protection 4 stones a kobold skeleton (15, 34, D:3) a +0 hand axe (17, 7, D:3) a +0 hand axe (20, 4, D:3) a +0 quarterstaff (24, 8, D:3) a +0 club a goblin corpse (skeletalised by now) (24, 27, D:3) a bat corpse (36, 8, D:3) a +0 spear a gnoll corpse (36, 22, D:3) a +0 robe