qw Level 1 of the Dungeon (4, 12, D:1) a +0 robe (16, 31, D:1) a +0 dagger (18, -4, D:1) a +0 whip (21, 22, D:1) a +0 club (22, 10, D:1) a stone (23, 38, D:1) a +0 club (26, 31, D:1) a +0 leather armour a +0 robe (35, 6, D:1) a +0 short sword 3 stones (44, 13, D:1) a book of Cantrips (45, -5, D:1) a +0 dagger (45, 30, D:1) a +0 club (46, 32, D:1) a potion of flight Level 2 of the Dungeon (5, 32, D:2) 3 stones (6, 16, D:2) a staff of conjuration (16, 19, D:2) a +0 falchion (31, 13, D:2) a +0 trident (34, 19, D:2) a +0 whip of venom (37, 34, D:2) 6 stones (39, 24, D:2) a potion of invisibility a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) 3 stones (5, 26, D:3) a +0 short sword 4 stones (7, -8, D:3) a Young Poisoner's Handbook (7, -5, D:3) a +0 ring mail (9, 8, D:3) a +0 mace (29, 5, D:3) a +0 short sword (60, 28, D:3) 2 stones Level 4 of the Dungeon (0, 0, D:4) a ball python corpse (3, -9, D:4) a +0 club (6, -18, D:4) a book of Necromancy (8, 7, D:4) 8 stones (9, -10, D:4) a +0 quarterstaff (11, -9, D:4) 3 stones (13, -34, D:4) a +0 dagger (16, -17, D:4) a jackal corpse (skeletalised by now) (17, -21, D:4) 8 stones (22, -31, D:4) 4 large rocks (32, -14, D:4) a quokka skeleton (35, -4, D:4) a +0 mace (41, -27, D:4) a +0 hand axe (42, -33, D:4) a +0 club a book of Geomancy (49, -33, D:4) a +0 dagger (58, -24, D:4) a staff of cold (unseen)