qw Level 1 of the Dungeon (0, 0, D:1) a +0 robe (3, 39, D:1) 3 stones (7, 34, D:1) a +0 club (7, 44, D:1) 2 poisoned darts (10, 7, D:1) a potion of brilliance a +0 mace (13, 8, D:1) a +0 leather armour (13, 26, D:1) a book of Touch (14, 23, D:1) a +0 robe (24, 20, D:1) a +0 short sword 5 stones (25, 19, D:1) a +0 club (27, 20, D:1) a throwing net (38, 16, D:1) a +0 dagger (40, 28, D:1) a +0 sling (40, 44, D:1) a +0 hand axe (42, 30, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 robe (2, 15, D:2) 3 stones (3, 8, D:2) a +0 club (3, 12, D:2) a +0 dagger a +0 sling (3, 13, D:2) a +0 club (3, 14, D:2) a +0 ring mail (4, -21, D:2) 5 stones (5, 11, D:2) a book of Spatial Translocations (17, -4, D:2) a +0 short sword 2 stones (22, -23, D:2) a +0 short sword of freezing (22, -13, D:2) a +3 long sword (40, -6, D:2) a +0 whip (40, -5, D:2) a +0 heavy halberd (41, -6, D:2) a potion of lignification a potion of degeneration (43, -29, D:2) a +0 club (49, 2, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a stone (1, -35, D:3) a +0 sling (6, -15, D:3) a +0 dagger (7, -17, D:3) a +0 spear (8, -22, D:3) a throwing net (8, 8, D:3) a +0 short sword 2 stones (13, -14, D:3) a +0 short sword of venom 3 poisoned darts (13, 18, D:3) a +0 dagger (16, 19, D:3) a +0 chain mail (18, -30, D:3) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. It allows you to gain divine favour quickly. MP: It affects your magic capacity (+5). (19, -26, D:3) a +0 whip a +0 dagger a +0 club (20, -29, D:3) a +0 robe (20, -26, D:3) a +0 whip (20, 16, D:3) a +0 sling (27, -34, D:3) a ring of wizardry (30, 7, D:3) a wand of mindburst (18) (31, 17, D:3) a +0 club 4 stones (39, 15, D:3) a +0 robe (40, -25, D:3) a +0 rapier (43, -8, D:3) a +0 club (51, -19, D:3) a +0 short sword (52, -6, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 club a +0 leather armour a +0 whip (0, 1, D:4) a +0 short sword (0, 2, D:4) a +0 flail a +0 club (1, 2, D:4) a +0 club a +0 leather armour a +0 short sword a +0 ring mail (2, 2, D:4) a +0 whip (3, 0, D:4) a +0 flail (12, 1, D:4) a +0 dagger a +0 ring mail (16, -7, D:4) a +0 shortbow (18, 9, D:4) a +0 falchion (34, -7, D:4) a potion of degeneration (34, 30, D:4) a +0 mace a +0 leather armour a +0 hand axe a +0 leather armour (35, -7, D:4) a +0 trident (35, 24, D:4) a +0 hand axe (36, 28, D:4) a scroll of amnesia (39, -3, D:4) a +0 ring mail (45, 2, D:4) a +0 short sword (49, -5, D:4) a +0 quarterstaff Level 5 of the Dungeon (0, 0, D:5) a Young Poisoner's Handbook (5, 21, D:5) a potion of degeneration (13, -28, D:5) a +0 scythe a +0 robe (20, -10, D:5) a +0 mace (24, -3, D:5) 5 stones (27, -11, D:5) a +0 mace (27, -5, D:5) a +0 giant club (28, 12, D:5) a scroll of magic mapping (30, 7, D:5) a +0 dagger (31, -19, D:5) 5 stones (31, 3, D:5) a +0 flail a +0 leather armour a +0 club (35, 8, D:5) a +0 hand axe of protection (40, -32, D:5) a +0 scale mail (46, -19, D:5) a scarf of repulsion (unseen) (52, 19, D:5) a +0 dagger (53, -30, D:5) a +0 whip Level 6 of the Dungeon (0, 0, D:6) a black bear corpse (25, -11, D:6) a +0 short sword an orc corpse (skeletalised by now)