qw Level 1 of the Dungeon (0, 0, D:1) a +2 mace of venom (4, 0, D:1) a +0 club (6, 1, D:1) 6 stones a book of Spatial Translocations (8, 12, D:1) a +0 club (9, 14, D:1) 6 stones (11, -18, D:1) a +0 hand axe (15, -14, D:1) a +0 robe (16, 3, D:1) a +0 whip (21, -22, D:1) a +0 whip (23, -21, D:1) a +0 leather armour (26, 4, D:1) a book of Armaments (42, -10, D:1) a +0 sling (45, -8, D:1) a stone (58, -11, D:1) a +0 dagger (58, 28, D:1) a potion of attraction a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (8, 7, D:2) a potion of cancellation (12, -8, D:2) a hobgoblin corpse (18, 9, D:2) a +0 rapier (23, -10, D:2) an adder corpse (26, 9, D:2) a jackal corpse (skeletalised by now) (29, 19, D:2) 8 stones (30, 4, D:2) a +0 hand axe (30, 11, D:2) a +1 short sword of speed a kobold corpse (skeletalised by now) (33, -6, D:2) a bat corpse (35, 19, D:2) a +0 leather armour (42, -5, D:2) a giant cockroach corpse (45, 2, D:2) a +0 club a goblin corpse (46, 27, D:2) a hobgoblin corpse (skeletalised by now)