qw Level 1 of the Dungeon [Shop] Luelor's Jewellery Emporium a ring of ice (250 gold) a ring of positive energy (200 gold) an amulet of reflection (300 gold) a ring of fire (250 gold) a ring of protection from fire (250 gold) an amulet of the acrobat (300 gold) a ring of protection from fire (250 gold) the amulet of Xiph {Acrobat Harm *Corrode Str+3 Dex+4} (461 gold) [amulet of the acrobat] It increases your evasion while moving and waiting. Str: It affects your strength (+3). Dex: It affects your dexterity (+4). *Corrode: It may corrode you when you take damage. Harm: It increases damage dealt and taken. a ring of ice (250 gold) (0, 0, D:1) 5 stones (0, 1, D:1) a +0 spear (1, 0, D:1) a +0 spear (12, 5, D:1) a +0 club a stone (22, -4, D:1) a +0 short sword (22, -3, D:1) a +0 barding (22, 14, D:1) a +0 dagger (23, -4, D:1) 5 stones (27, -16, D:1) a +3 long sword (28, -17, D:1) a +0 ring mail (28, 5, D:1) a +0 short sword 4 stones (29, 11, D:1) a +0 club (31, 16, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) an amulet of magic regeneration a +0 scale mail (3, 23, D:2) the +8 halberd "Huoracuj" {drain, rPois rN+ Int+5} Int: It affects your intelligence (+5). rPois: It protects you from poison. rN: It protects you from negative energy. (6, 4, D:2) a +0 club (7, 6, D:2) a +0 short sword (27, 21, D:2) a +0 dagger (30, 12, D:2) a +1 lajatang of speed (37, 27, D:2) a +0 vampiric rapier Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (3, -4, D:3) a +0 club (4, 1, D:3) a +0 sling (10, 18, D:3) a +0 rapier (11, -10, D:3) a +0 club (17, 6, D:3) a +0 robe (24, 19, D:3) a large rock (24, 31, D:3) a potion of invisibility (25, 31, D:3) a +0 hand axe (27, 29, D:3) a +0 club (30, 24, D:3) a +0 mace (30, 25, D:3) a +0 dagger a +0 club (30, 26, D:3) a +0 whip a +0 chain mail (39, 16, D:3) a scroll of fear (43, 21, D:3) a +0 ring mail Level 4 of the Dungeon (5, -1, D:4) the Vellum of Green Mustering Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Olgreb's Toxic Radiance Poison 4 c - Animate Armour Summoning/Earth 4 d - Dragon's Call Summoning 9 (6, 13, D:4) a There-And-Back Book (8, 1, D:4) a +0 falchion a +0 leather armour (8, 2, D:4) a +0 dagger a goblin corpse (skeletalised by now) the felid corpse of Natasha (skeletalised by now) (8, 4, D:4) a +0 robe (26, -3, D:4) a +0 club a jackal corpse (skeletalised by now) (35, 4, D:4) 3 poisoned darts (35, 6, D:4) the felid corpse of Natasha (40, 2, D:4) a +0 hand axe a quokka corpse (44, -13, D:4) 4 gold pieces (45, -14, D:4) 17 gold pieces (45, 3, D:4) the felid corpse of Natasha (45, 4, D:4) a +0 dagger (46, -14, D:4) 6 stones (46, -12, D:4) quicksilver dragon scales (46, 8, D:4) an adder corpse (47, -14, D:4) a potion of cancellation (47, -13, D:4) a +0 robe (47, 11, D:4) a +0 giant spiked club an ogre corpse (47, 18, D:4) a manual of Maces & Flails (49, 11, D:4) 4 stones (53, 12, D:4) 16 gold pieces