qw Level 1 of the Dungeon (0, 0, D:1) 5 stones (7, 12, D:1) 4 stones (15, 18, D:1) a +0 scale mail (26, 39, D:1) a scroll of immolation a potion of magic (27, 20, D:1) a book of Vapours (47, 28, D:1) a scroll of immolation Level 2 of the Dungeon (0, 0, D:2) a +0 dagger 5 stones (2, 2, D:2) a +0 buckler (2, 4, D:2) a +0 club (10, -30, D:2) a scroll of fear (16, -25, D:2) a +0 ring mail (17, -38, D:2) 4 large rocks (20, -30, D:2) a +0 leather armour (21, -27, D:2) a +0 robe (37, -42, D:2) a scroll of immolation (42, -9, D:2) a +0 dagger (45, -25, D:2) a +1 dagger of draining (48, -21, D:2) a +2 dagger of venom (57, -39, D:2) 4 stones Level 3 of the Dungeon (0, 0, D:3) a book of Vapours (9, 15, D:3) a +0 short sword (9, 20, D:3) the +3 giant club "Skullcrusher" {speed, Str+7} Str: It affects your strength (+7). (11, -13, D:3) a ring of flight (16, 0, D:3) a +0 ring mail (19, 13, D:3) a scroll of amnesia (20, -11, D:3) a potion of magic (20, -2, D:3) a +0 war axe (37, 9, D:3) a book of Geomancy (41, 3, D:3) 7 stones (45, 14, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) 3 stones (7, -23, D:4) a +0 leather armour (12, -9, D:4) 5 stones (29, 7, D:4) a +0 dagger a +0 robe (32, -4, D:4) a +0 sling (32, 4, D:4) a +0 flail a +0 hand axe of electrocution a +0 leather armour (32, 5, D:4) a +0 club a +0 leather armour (32, 6, D:4) a +0 whip a +0 ring mail (34, -1, D:4) a +0 leather armour (36, -16, D:4) a +0 dagger (41, -8, D:4) a +0 sling (46, -27, D:4) a +0 spear (47, -12, D:4) 3 stones (47, -7, D:4) a +0 leather armour (48, -26, D:4) a +0 spear (50, -34, D:4) a +0 short sword 3 stones (52, 9, D:4) a scroll of immolation (60, 16, D:4) a +0 robe (61, -39, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a book of Necromancy (3, -1, D:5) 6 stones (6, -23, D:5) a +0 falchion (7, -3, D:5) 5 stones (10, -14, D:5) 2 stones (12, -9, D:5) a +0 robe (12, -7, D:5) a +2 mace of venom (13, -7, D:5) a +0 club a +0 leather armour (15, 2, D:5) a +0 robe (16, -8, D:5) Great Wizards, Vol. VII (21, -16, D:5) a wand of polymorph (9) (24, 9, D:5) the scarf of Jaciufoe {harm, Rampage Will+} Rampage: It bestows one free step when moving towards enemies. Will: It increases your willpower. (27, 15, D:5) a Young Poisoner's Handbook (28, -2, D:5) a +0 shortbow (28, 0, D:5) a +2 falchion of venom (32, 27, D:5) a +0 robe (33, 8, D:5) a potion of ambrosia a +6 ring of intelligence (37, 16, D:5) 5 stones (38, -11, D:5) a +0 robe (45, -4, D:5) a +0 whip (46, -14, D:5) a +0 hand axe (51, -20, D:5) a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) a +0 robe (5, -1, D:6) a +0 leather armour (7, 2, D:6) a +0 dagger (8, 2, D:6) a curare-tipped dart a +0 short sword (8, 32, D:6) 2 stones (13, 3, D:6) a stone a +0 short sword (15, 7, D:6) a +0 scale mail (15, 19, D:6) a wand of paralysis (6) (16, -10, D:6) a human corpse (skeletalised by now) (16, -9, D:6) the +7 staff of the Meek {protect, meekguard} (17, 1, D:6) a +0 dagger a +0 leather armour a +0 hand axe a +0 club a +0 chain mail a +0 trident a +0 hand axe a +0 short sword (19, 32, D:6) 5 stones (25, 14, D:6) a +0 club a +0 ring mail a +0 hand axe (25, 34, D:6) a book of Conjurations (26, 14, D:6) a +0 short sword of holy wrath (32, 16, D:6) a +0 short sword (39, -3, D:6) a +0 club a +0 leather armour a +1 whip of venom a +0 whip (39, -2, D:6) a +0 whip a +0 club a +0 club a +0 robe a +0 club (40, -2, D:6) a +0 mace (41, 9, D:6) a +0 long sword (43, 0, D:6) a +1 hand axe of draining (44, 0, D:6) a +0 short sword 3 scrolls of blinking (45, 4, D:6) a +0 giant spiked club (47, 4, D:6) +0 steam dragon scales a +0 glaive (58, 28, D:6) a potion of flight a +0 scale mail a +1 leather armour of fire resistance (62, 44, D:6) a wand of quicksilver (9) Level 7 of the Dungeon (0, 0, D:7) a scroll of teleportation (2, -4, D:7) 2 javelins (8, -9, D:7) a +0 shortbow