qw Level 1 of the Dungeon (3, -4, D:1) a +0 whip (7, 0, D:1) a +0 falchion (12, -22, D:1) 4 stones (27, -14, D:1) 7 stones (30, -26, D:1) a +0 trident (41, -15, D:1) a +0 spear (42, 0, D:1) a +0 whip (44, -7, D:1) 6 stones (49, -20, D:1) 2 poisoned darts (49, -1, D:1) a scroll of magic mapping (50, -15, D:1) a stone (54, -19, D:1) a +0 leather armour Level 2 of the Dungeon (7, 21, D:2) a +0 mace (8, 16, D:2) a +0 great sword (9, 10, D:2) a +0 robe (12, 3, D:2) a book of Beasts (13, 21, D:2) a +0 leather armour (15, 0, D:2) a +0 mace (21, 8, D:2) a +0 dagger (32, 2, D:2) a +0 short sword (46, 3, D:2) a +0 dagger (55, 41, D:2) 2 scrolls of poison a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) the +0 dagger of Conformity {freeze, *Rage rF++ Dex+3} Dex: It affects your dexterity (+3). rF: It greatly protects you from fire. *Rage: It berserks you when you make melee attacks (+20% chance). (4, 0, D:3) a +0 mace (6, 1, D:3) a quokka corpse (7, 1, D:3) an adder corpse (7, 23, D:3) 8 stones (10, 13, D:3) 5 stones (13, 0, D:3) a +0 club a goblin corpse (13, 11, D:3) a +0 hand axe (22, 9, D:3) a +0 arbalest