qw Level 1 of the Dungeon (0, 9, D:1) a +0 short sword 4 stones (5, -9, D:1) a book of Air (9, -1, D:1) a +0 club (12, 9, D:1) a +0 club (20, 20, D:1) a +0 short sword 4 stones (25, 10, D:1) a +0 club (28, -12, D:1) a potion of degeneration (34, 8, D:1) a +0 dagger (39, 27, D:1) a +0 leather armour (42, 9, D:1) a +0 bardiche Level 2 of the Dungeon (0, 0, D:2) a wand of polymorph (8) (0, 1, D:2) a +0 club a +0 robe (5, 2, D:2) a +0 whip (19, 33, D:2) a +0 leather armour (21, 21, D:2) a +0 robe (26, 11, D:2) a +0 club (32, 28, D:2) an adder corpse (33, 31, D:2) a +0 falchion (36, 27, D:2) the +6 quarterstaff of Classification {freeze, rF+ rN+ Dex+2 SInv} Dex: It affects your dexterity (+2). rF: It protects you from fire. rN: It protects you from negative energy. SInv: It lets you see invisible. (38, 15, D:2) a +0 whip 2 stones (42, 40, D:2) a +0 falchion (46, 43, D:2) a book of Rime (57, 6, D:2) a quokka corpse (skeletalised by now) (59, 5, D:2) a +3 short sword a stone (59, 6, D:2) a +0 club a stone a kobold corpse (skeletalised by now) (59, 11, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 5 stones (4, 5, D:3) a +1 flail of protection (still there?) an orc corpse (still there?) (5, -13, D:3) a +0 robe (8, -24, D:3) 8 stones (12, -10, D:3) a +0 trident