qw Level 1 of the Dungeon [Shop] Tifin's Jewellery Boutique a ring of poison resistance (260 gold) a +4 ring of protection (468 gold) a ring of see invisible (195 gold) an amulet of faith (520 gold) a +5 ring of evasion (468 gold) a ring of flight (227 gold) a ring of protection from fire (325 gold) an amulet of faith (520 gold) a ring of protection from cold (325 gold) [Shop] Cenot's Assorted Antiques a scroll of noise (20 gold) a +0 robe (14 gold) a scroll of identify (40 gold) a +1 robe of positive energy (194 gold) a +1 helmet (230 gold) a scroll of identify (40 gold) a +0 pair of boots (90 gold) a wand of roots (4) (192 gold) a scroll of identify (40 gold) [Shop] Fowayfu's Jewellery Boutique a ring of positive energy (280 gold) the amulet of the Four Winds {rN+ Will+++ Clar} (849 gold) [amulet of nothing] rN: It protects you from negative energy. Clar: It protects you from confusion, rage, mesmerisation and fear. Will: It greatly increases your willpower. a ring of protection from cold (350 gold) an amulet of regeneration (420 gold) a ring of protection from cold (350 gold) a ring of protection from cold (350 gold) a ring of poison resistance (280 gold) [Shop] Kabywk's Armour Shop a +0 ring mail (56 gold) a +0 leather armour (28 gold) a +3 chain mail of willpower (371 gold) a +1 cloak of willpower (231 gold) a +0 scale mail (56 gold) a +0 robe (9 gold) a +0 robe (9 gold) a +0 leather armour of willpower (126 gold) a +1 chain mail of fire resistance (231 gold) a +0 chain mail (63 gold) a +0 helmet (63 gold) the +1 cloak "Guenar" {rPois} (289 gold) rPois: It protects you from poison. (0, 0, D:1) a +0 dagger a +0 ring mail (9, 19, D:1) a scroll of immolation (12, -16, D:1) a book of Cantrips (12, 8, D:1) a +0 dagger (17, 3, D:1) 4 stones (17, 6, D:1) a +0 quarterstaff (19, -11, D:1) a +0 robe (19, 5, D:1) a +0 dagger (20, 5, D:1) a +0 dagger (25, -1, D:1) a +0 dagger (31, 9, D:1) a +0 short sword (33, 13, D:1) 3 stones (36, -9, D:1) a +0 robe (42, -13, D:1) a +0 scale mail (44, 11, D:1) a +0 leather armour (45, 1, D:1) a +0 leather armour (50, 14, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 long sword (2, 20, D:2) a +0 scythe a +0 robe (7, 34, D:2) a book of Callings (16, 1, D:2) 4 poisoned darts (20, 38, D:2) a +0 robe (41, 31, D:2) 5 stones (46, 28, D:2) a potion of brilliance a scroll of magic mapping (47, 27, D:2) 9 stones (50, 16, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 robe (2, 0, D:3) a jackal corpse (skeletalised by now) (2, 8, D:3) 4 poisoned darts (16, 12, D:3) a +0 short sword 2 stones (19, 50, D:3) 2 scrolls of poison (29, 43, D:3) a +0 short sword 2 stones (30, 19, D:3) a +0 whip a +0 whip a gnoll corpse (skeletalised by now) (30, 20, D:3) a +0 whip a gnoll corpse (skeletalised by now) (32, 4, D:3) a +0 short sword (33, 2, D:3) a +0 dagger (39, 18, D:3) a +0 chain mail (40, 15, D:3) a +0 sling (40, 19, D:3) a +0 club (41, 11, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (1, -1, D:4) a +0 dagger a +0 robe