qw Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, -7, D:1) a +0 dagger (3, 1, D:1) 4 stones (7, 29, D:1) 2 stones (9, 7, D:1) a +0 ring mail (9, 20, D:1) a +0 hand axe (9, 26, D:1) a +0 dagger (19, 9, D:1) a +0 ring mail (20, -10, D:1) a +0 leather armour (20, 7, D:1) a quokka corpse (skeletalised by now) (21, 8, D:1) a frilled lizard corpse (skeletalised by now) (21, 26, D:1) an amulet of faith (24, 26, D:1) a +0 dagger 4 stones (25, -10, D:1) a +0 dagger (27, 42, D:1) a +0 dagger (33, 25, D:1) a +0 short sword 3 stones (34, -8, D:1) a +0 dagger a book of the Senses (35, 35, D:1) a +0 dagger (36, 36, D:1) a +0 short sword (40, 24, D:1) 5 stones (42, 37, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a staff of poison (unseen) (1, 11, D:2) a +0 club (4, -4, D:2) 3 gold pieces (7, -14, D:2) the +4 dagger of Drought {venom, rElec Str-3 Dex+2} Str: It affects your strength (-3). Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. (10, 9, D:2) a bat corpse (13, 12, D:2) a scroll of fear (21, -1, D:2) a +0 trident (23, -2, D:2) a +0 dagger (28, -5, D:2) a +0 short sword a rat corpse (28, 5, D:2) a rat corpse (skeletalised by now) (31, -14, D:2) a ball python corpse (35, -16, D:2) a jackal corpse (35, -10, D:2) 4 poisoned darts