Dungeon Crawl Stone Soup version 0.30.0-21-gd299b56b3f (webtiles) character file. Game seed: 642169082319593027 70 qw the Chopper (level 4, -3/28 HPs) Began as a Gargoyle Fighter on June 2, 2023. Slain by Sigmund ... wielding a +0 scythe (4 damage) ... on level 2 of the Dungeon. The game lasted 00:00:46 (1234 turns). qw the Chopper (Gargoyle Fighter) Turns: 1234, Time: 00:00:46 Health: -3/28 AC: 11 Str: 21 XL: 4 Next: 21% Magic: 4/4 EV: 9 Int: 9 God: Gold: 148 SH: 4 Dex: 9 Spells: 3/3 levels left rFire . . . Y - +0 war axe rCold . . . c - +0 buckler rNeg + . . b - +0 scale mail rPois inf (no helmet) rElec + (no cloak) rCorr . e - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 148 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Skills: - Level 3.2 Fighting + Level 4.0 Axes - Level 3.2 Armour - Level 3.2 Shields You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons k - a +0 mace Y - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) e - a +0 pair of gloves (worn) Jewellery a - an amulet of regeneration Scrolls f - a scroll of acquirement {unknown} g - a scroll of enchant weapon {unknown} m - a scroll of identify {unknown} Potions d - 2 potions of might h - a potion of brilliance {unknown} i - a potion of ambrosia {unknown} j - a potion of invisibility {unknown} l - a potion of lignification {unknown} n - a potion of berserk rage {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Message History You closely miss the adder. The adder is almost dead. The adder bites you. Sigmund hits you from afar with a +0 scythe. The adder barely misses you. You slash the adder! You kill the adder! Sigmund says, "You will soon forget everything." Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Something hits you but does no damage. Your Axes skill increases to level 4! You swing at nothing. Something hits you. You swing at nothing. Something hits you! You block something's attack. You swing at nothing. You hear some strange, mumbled words. You are confused. You hear some strange, mumbled words. Something tries to affect you, but you resist. You're too confused to move! Something hits you but does no damage. You bump into the rock wall. Something hits you but does no damage. Something hits you! You feel less confused. Something hits you but does no damage. Enter note: Enter note: Enter note: Enter note: Enter note: Enter note: You closely miss something. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. Something hits you. You die... ..............##.# .. ............../.... ..#..............##.# . #.#.####...#####..).. ..##.#.# #...# ####.# .....####...### #%# ...##.......# #.# #.##.#...#.# #.# ###{@...).##.# #.# # #.........##.# #.# #.##.#.......##.# #.. #.............#.# ### #...............##### ###.#..##.............# #..............##.###.# #.#.#..##.##.#.##.# #.# #.#.#..##.##.#.##.###.#### There were no monsters in sight! Vanquished Creatures 3 adders 5 ball pythons 3 bats 3 endoplasms 6 goblins 2 hobgoblins 4 jackals (D:2) 5 kobolds A quokka (D:1) 2 frilled lizards (D:1) 5 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qw the Gargoyle Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 0 | D:1 | 0 ||| qw: Version: 0.2-a-102-gdf20003 0 | D:1 | 0 ||| qw: Game counter: 875 0 | D:1 | 0 ||| qw: Always use a shield: true 0 | D:1 | 0 ||| qw: God list: Okawaru 0 | D:1 | 0 ||| qw: Allow faded altars: false 0 | D:1 | 0 ||| qw: Do Orc after D:15 true 0 | D:1 | 0 ||| qw: Do second Lair branch before Depths: true 0 | D:1 | 0 ||| qw: Lair rune preference: random 0 | D:1 | 0 ||| qw: Plans: Normal, Zot:1-4, Slime:5, God:TSO, Crypt, | Tomb, Pan, Hells, Abyss, Win 0 | D:1 | 0 ||| PLANNING D:1-11 8 | D:1 | Noticed a bullfrog 79 | D:1 | 79 ||| Stepping ~*~*~tactically~*~*~ (hiding). 92 | D:1 | Reached skill level 2 in Axes 105 | D:1 | 105 ||| Stepping ~*~*~tactically~*~*~ (stealth). 253 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/2 437 | D:1 | Reached skill level 3 in Axes 518 | D:1 | Reached XP level 3. HP: 23/23 MP: 3/3 518 | D:1 | 518 ||| DROPPING +0 club. 730 | D:1 | 730 ||| UPGRADING to +0 pair of gloves. 735 | D:1 | 735 ||| READING scroll labelled APARHANISYE. 754 | D:2 | 754 ||| STAIRDANCE 1134 | D:2 | Reached XP level 4. HP: 27/28 MP: 4/4 1136 | D:2 | 1136 ||| Stepping ~*~*~tactically~*~*~ (stealth). 1147 | D:2 | 1147 ||| Stepping ~*~*~tactically~*~*~ (stealth). 1218 | D:2 | Noticed Sigmund 1225 | D:2 | Reached skill level 4 in Axes 1232 | D:2 | HP: 3/28 [something (8)] 1234 | D:2 | HP: 1/28 [something/magic dart (2)] 1234 | D:2 | Slain by Sigmund Levels and vault maps discovered: D:1: evilmike_arrival_come_back, layout_basic, dreamdust_wishing_well, serial_bayou_lake_a D:2: layout_loops_cross, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Axes | 2 3 4 | 4.0 Fighting | | 3.2 Armour | | 3.2 Shields | | 3.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: War axe | 86 | 19 || 105 Use: Scroll | 1 | || 1 Armour: Scale mail | 30 | 14 || 44 Dodge: Dodged | 34 | 13 || 47 Block: Buckler | 13 | 4 || 17 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 100 | 0 | 0.0 | 39 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 49 | 0 | 0.0 | 23 | 0 | 0.0 D:2 | 51 | 0 | 0.0 | 16 | 0 | 0.0 +---------+---------+-------+---------+---------+-------