qw Level 1 of the Dungeon (0, 1, D:1) a +0 leather armour (14, 17, D:1) a +0 dagger (14, 31, D:1) a ring of wizardry a +0 scale mail a scarf of harm (20, -8, D:1) 4 stones (23, 29, D:1) a +0 club (29, -8, D:1) a +0 short sword (36, 6, D:1) a +0 dagger (38, -8, D:1) a +0 dagger 3 stones (39, -1, D:1) 2 stones (42, -14, D:1) a +0 dagger (42, -7, D:1) 3 poisoned darts (51, 14, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (9, 11, D:2) a +0 quarterstaff (13, -8, D:2) a +0 leather armour (15, -18, D:2) a +0 short sword 2 stones (18, 16, D:2) a +0 robe (23, -20, D:2) 6 stones (28, 25, D:2) the +1 leather armour of Good Intentions {rF+ MP+9} rF: It protects you from fire. MP: It affects your magic capacity (+9). (31, -7, D:2) a +0 flail (31, 25, D:2) a +0 club a +2 robe of willpower (35, -17, D:2) a +0 dagger (35, 25, D:2) a +0 hand axe (44, 17, D:2) a +0 club (56, -6, D:2) a ring of wizardry