qw Level 1 of the Dungeon (0, 0, D:1) 4 poisoned darts (2, -3, D:1) a +0 dagger (5, -6, D:1) a +0 leather armour (15, 1, D:1) 3 stones (20, -17, D:1) a book of Debilitation (20, -4, D:1) a +0 rapier (26, -11, D:1) a +0 club (40, 6, D:1) a +0 dagger (42, -19, D:1) a +0 club a +0 dagger (44, 14, D:1) a +0 leather armour (52, 13, D:1) a +0 short sword 4 stones Level 2 of the Dungeon (0, 0, D:2) a +0 buckler (2, 1, D:2) a +0 leather armour (4, 16, D:2) 6 stones (6, -3, D:2) a +0 robe (9, -1, D:2) a +0 club (11, -2, D:2) a +0 short sword 5 stones (11, -1, D:2) a +0 hand axe a +0 club (16, 9, D:2) 4 stones (19, 10, D:2) a +0 long sword (22, -7, D:2) a +0 scale mail (31, 9, D:2) a +0 sling (34, 11, D:2) 7 stones (36, -1, D:2) a +0 club (38, 16, D:2) a +0 whip 2 stones (41, 11, D:2) a book of Decay (43, 0, D:2) a +0 leather armour (44, 1, D:2) 5 stones (48, -6, D:2) 3 stones (49, 1, D:2) a ring of poison resistance (49, 2, D:2) a wand of charming (14) Level 3 of the Dungeon (0, 0, D:3) a +0 troll leather armour {Pargi} (7, 26, D:3) a +0 whip 8 stones a +0 club a +0 sling (11, 20, D:3) a +0 club (30, -8, D:3) a +0 dagger 5 stones (39, 24, D:3) a +0 dagger (49, 41, D:3) a +0 scale mail (50, -20, D:3) a +0 scythe a +0 robe (56, -1, D:3) 4 stones Level 4 of the Dungeon [Shop] Xyuruod's Jewellery Shop a ring of positive energy (220 gold) a ring of protection from fire (275 gold) a ring of willpower (275 gold) the ring of Shadows {Umbra +Inv Stlth+} (440 gold) [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth: It makes you more stealthy. a ring of protection from cold (275 gold) a ring of protection from cold (275 gold) an amulet of guardian spirit (330 gold) an amulet of reflection (330 gold) an amulet of guardian spirit (330 gold) a ring of the Octopus King {rC+ HP+2 AC+2 EV+2 SH+2} (675 gold) [ring of protection from cold] AC: It affects your AC (+2). EV: It affects your evasion (+2). rC: It protects you from cold. HP: It affects your health (+2). SH: It affects your SH (+2). (0, 0, D:4) a scroll of silence (3, 5, D:4) a +0 heavy spear (6, -42, D:4) a +0 dagger (6, -31, D:4) a +0 ring mail (9, -45, D:4) 3 stones (11, -33, D:4) a book of Decay (11, -7, D:4) a +0 dagger (15, -25, D:4) a +0 mace 5 stones (16, -10, D:4) a book of Air (19, -47, D:4) a +2 short sword of venom (25, -24, D:4) a +0 whip a +0 hand axe (26, -24, D:4) a +0 dagger a +0 robe a +0 whip of venom a +0 whip a +0 ring mail (33, -33, D:4) a +0 sling (37, -46, D:4) a +0 club (37, -34, D:4) a +0 mace (41, -40, D:4) a +0 leather armour (42, -12, D:4) a +0 leather armour (42, -7, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) 3 potions of degeneration a +0 plate armour a +2 scale mail of fire resistance (5, -29, D:5) a +0 falchion (9, -28, D:5) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (11, 3, D:5) a +0 giant club (12, -41, D:5) a book of Party Tricks (21, -39, D:5) a +0 arbalest (24, -26, D:5) a +0 leather armour (25, -28, D:5) a +0 giant spiked club a +0 club (26, -28, D:5) a +0 dagger a +0 dagger a +0 robe (27, -28, D:5) a +0 giant club a +0 shortbow (27, -4, D:5) a +0 quarterstaff (27, 2, D:5) a +2 barding Level 6 of the Dungeon (0, 0, D:6) a +0 club (2, 34, D:6) a throwing net (3, 32, D:6) a +0 club a +0 spear of flaming a +0 ring mail a gnoll corpse (skeletalised by now) (3, 33, D:6) a +0 whip a +0 club 2 throwing nets a gnoll corpse (skeletalised by now) (3, 34, D:6) a +0 spear a gnoll corpse (skeletalised by now) (12, -10, D:6) a wand of polymorph (14) (16, 31, D:6) a +0 flail a +0 flail a +0 spear (17, 31, D:6) a +0 whip a +0 robe (18, 31, D:6) a +0 halberd (23, 1, D:6) a scroll of magic mapping (24, -2, D:6) 2 stones (25, 1, D:6) a book of Blood (32, 29, D:6) an amulet of guardian spirit (45, 0, D:6) a +0 flail (49, 8, D:6) a +0 mace a +0 hand axe a +0 leather armour (50, 9, D:6) a +0 morningstar a +0 whip a +0 leather armour of cold resistance Level 7 of the Dungeon (0, 0, D:7) a potion of heal wounds (1, 0, D:7) a bullfrog corpse (2, -3, D:7) a +0 flail (2, -1, D:7) a +0 club a +0 whip a +0 robe a gnoll corpse (3, -2, D:7) a throwing net (7, 0, D:7) 6 poisoned darts (9, -20, D:7) 2 poisoned darts (11, -16, D:7) the +0 sling "Peps" {freeze, rC+ Int+3 Stlth+} Int: It affects your intelligence (+3). rC: It protects you from cold. Stlth: It makes you more stealthy. (16, -11, D:7) a +0 flail a gnoll corpse (17, -12, D:7) a +0 flail a gnoll corpse (21, 0, D:7) a +0 dagger a +0 leather armour (22, -1, D:7) a +0 war axe of protection (25, -10, D:7) a +1 spear of venom 6 stones a +0 chain mail a +0 buckler a gnoll corpse (26, -19, D:7) a +0 leather armour (28, -11, D:7) a +0 spear (33, -12, D:7) a +0 scale mail