qw Level 1 of the Dungeon [Shop] Meos's Distillery a potion of degeneration (10 gold) a potion of attraction (30 gold) a potion of curing (30 gold) a potion of berserk rage (50 gold) a potion of resistance (100 gold) a potion of might (40 gold) a potion of brilliance (40 gold) a potion of mutation (80 gold) a potion of curing (30 gold) a potion of berserk rage (50 gold) [Shop] Eliab's Jewellery Shop a +4 ring of protection (396 gold) a ring of poison resistance (220 gold) a ring of protection from fire (275 gold) a +6 ring of intelligence (396 gold) a +4 ring of slaying (858 gold) a +4 ring of slaying (858 gold) a ring of magical power (220 gold) a ring of ice (275 gold) the amulet "Cuciuhatoq" {Spirit Harm rF- rCorr Str+2} (437 gold) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Str: It affects your strength (+2). rF: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. a ring of flight (192 gold) a ring of magical power (220 gold) [Shop] Hyemucw's General Store a throwing net (36 gold) a +8 chain mail of ponderousness (258 gold) a scroll of immolation (48 gold) a +0 robe (8 gold) a +0 buckler (54 gold) the +9 staff of Olgreb {rPois∞} (1200 gold) It enhances your poison magic. It grants immunity to poison. It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. 5 stones (6 gold) a +0 flail (42 gold) a +0 spear (36 gold) a potion of curing (36 gold) a +0 mace (36 gold) [Shop] Ykuaseco's Antique Weapon Emporium a +0 spear (78 gold) a +0 dagger (52 gold) a +0 hand axe (78 gold) the +10 longbow "Xenoc" {drain, rElec rC- rN+ rCorr} (2041 gold) rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. a +0 mace (78 gold) a +0 mace (78 gold) the +8 Wrath of Trog {antimagic, *Rage Rampage} (2080 gold) It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. a +0 short sword (78 gold) a +0 rapier (104 gold) a +3 rapier of draining (629 gold) a +0 dagger (52 gold) (0, 0, D:1) a +0 dagger (7, 0, D:1) a +0 leather armour (14, 4, D:1) a +0 dagger (17, -5, D:1) 7 stones (18, -20, D:1) a +0 dagger (18, -8, D:1) a +0 short sword (21, 12, D:1) a +0 robe (24, 12, D:1) 2 poisoned darts (25, -23, D:1) a +0 dagger (28, 6, D:1) a +0 dagger (44, -23, D:1) 3 stones (53, -4, D:1) a +0 quarterstaff (56, -6, D:1) 5 stones Level 2 of the Dungeon (9, 17, D:2) 5 stones (12, 35, D:2) a bat corpse (skeletalised by now) (16, 15, D:2) a +1 great sword of protection (17, 35, D:2) a quokka corpse (skeletalised by now) (18, 15, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a ring of fire (3, 1, D:3) a +0 short sword a +0 leather armour (4, 0, D:3) a +0 dagger a +0 ring mail an orc corpse (4, 1, D:3) a +0 falchion a +0 leather armour (7, 1, D:3) a +0 leather armour (8, 5, D:3) an orb of guile (unseen)