qw Level 1 of the Dungeon (0, 0, D:1) a +0 buckler (7, 11, D:1) a +0 short sword (9, 4, D:1) a +0 club (12, 30, D:1) a scroll of magic mapping a potion of magic (17, -7, D:1) 8 stones (19, -4, D:1) a +0 sling (36, -15, D:1) a +0 short sword 2 stones (36, -5, D:1) a +0 club a +0 club (40, -3, D:1) a +0 war axe (42, -1, D:1) 5 stones (43, -4, D:1) a +0 robe (57, 8, D:1) a stone Level 2 of the Dungeon [Shop] Mept's Antique Armour Shop a +2 hat of intelligence (525 gold) a +0 pair of boots (112 gold) a +0 chain mail (112 gold) a +0 helmet (112 gold) a +0 robe (17 gold) a +0 ring mail (100 gold) a +0 robe (17 gold) a +2 scale mail of fire resistance (525 gold) a +0 pair of gloves of infusion (287 gold) a +0 ring mail of cold resistance (275 gold) (2, 0, D:2) a +0 robe (6, -8, D:2) a +0 club a +0 club (20, -11, D:2) a wand of paralysis (14) (29, 18, D:2) a +0 whip (31, 3, D:2) a potion of ambrosia (36, 29, D:2) 2 stones (42, -3, D:2) 6 stones Level 3 of the Dungeon (0, 0, D:3) a +0 whip 2 stones (4, 7, D:3) a +0 club 2 stones (5, 6, D:3) a +0 dagger a kobold corpse (skeletalised by now) (6, 6, D:3) a bat corpse (skeletalised by now) (9, 31, D:3) 4 stones (11, 23, D:3) a +0 short sword a +0 scale mail a potion of mutation the human corpse of Terence (15, 0, D:3) the +6 hammer of Fear {flame, rElec} rElec: It insulates you from electricity. (unseen) (20, 4, D:3) an adder corpse (skeletalised by now) (22, 6, D:3) a +0 short sword a kobold corpse (skeletalised by now) (29, -2, D:3) a +0 long sword of flaming (54, 15, D:3) a +0 club a goblin corpse