qw Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (0, 8, D:1) 8 stones (3, 3, D:1) a +0 club (5, -3, D:1) a ring of poison resistance (6, 5, D:1) a +0 club 2 stones (12, 13, D:1) a +0 club (16, 31, D:1) a +6 ring of intelligence an orb of energy (25, 1, D:1) a +0 dagger (33, -13, D:1) a +0 leather armour (36, -1, D:1) a +0 leather armour (38, 17, D:1) 4 stones (39, 12, D:1) 5 poisoned darts (40, -5, D:1) a +0 sling (42, 0, D:1) a +0 leather armour (45, -15, D:1) a +0 spear (46, 5, D:1) a +0 dagger (57, -1, D:1) a +0 club (64, -15, D:1) 3 stones Level 2 of the Dungeon (0, 0, D:2) a +0 short sword 5 stones (13, 6, D:2) a +0 short sword (16, 5, D:2) 2 poisoned darts (24, -19, D:2) a scroll of blinking (26, 19, D:2) 2 potions of flight a potion of invisibility an amulet of the acrobat (29, -15, D:2) 7 stones (33, -29, D:2) a +6 ring of intelligence (47, 2, D:2) 4 large rocks Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (2, 3, D:3) a +0 leather armour (6, 0, D:3) 5 stones (10, -3, D:3) the +7 dagger of Ecib {freeze, *Corrode rPois rC- rN+++ Dex+4} Dex: It affects your dexterity (+4). rC: It makes you vulnerable to cold. rPois: It protects you from poison. rN: It renders you almost immune to negative energy. *Corrode: It may corrode you when you take damage. (10, 33, D:3) a +0 dagger a kobold corpse (skeletalised by now) (12, 27, D:3) 6 stones (20, 13, D:3) a +0 ring mail (27, 2, D:3) a staff of conjuration (31, -17, D:3) a +0 club (33, -17, D:3) a +0 club (36, -19, D:3) 4 stones (40, 10, D:3) a +0 ring mail