qw Level 1 of the Dungeon (0, 0, D:1) a +0 robe (4, -23, D:1) a +0 club 2 stones (8, 16, D:1) a +0 dagger (11, -1, D:1) 6 stones (13, -36, D:1) a +0 club (15, -9, D:1) a +0 dagger (18, 0, D:1) 4 stones (19, 19, D:1) a +0 spear (23, 5, D:1) a +0 short sword 3 stones (29, -29, D:1) 3 stones (33, 1, D:1) 4 stones (42, -30, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) 4 curare-tipped darts (2, 1, D:2) a +0 club a +0 sling (8, 17, D:2) a +0 scale mail (11, -12, D:2) a +0 dagger (19, -12, D:2) the +8 battleaxe of Iffun {spect, rElec rC+ MP-9} rC: It protects you from cold. rElec: It insulates you from electricity. MP: It affects your magic capacity (-9). (31, 7, D:2) a +0 dagger (33, -14, D:2) a +0 leather armour (39, 15, D:2) a book of Flames (45, -29, D:2) a +0 dagger a goblin corpse (skeletalised by now) (52, -5, D:2) a +0 short sword (54, -6, D:2) a +0 robe (60, -15, D:2) a +0 quarterstaff Level 3 of the Dungeon (0, 0, D:3) a scroll of summoning (2, 2, D:3) a +0 short sword an orc corpse (8, -15, D:3) a +0 short sword a +0 ring mail a +0 club a +0 leather armour an orc corpse an orc corpse (9, -15, D:3) a +0 whip a +0 dagger a +0 ring mail an orc corpse (10, -15, D:3) a +0 flail