qw Level 1 of the Dungeon (3, -3, D:1) a ring of magical power an amulet of magic regeneration (10, -13, D:1) a +0 ring mail (10, 14, D:1) a +0 short sword (15, 19, D:1) a +0 robe (21, 18, D:1) 4 stones (28, -2, D:1) a +0 club (34, 5, D:1) a +0 dagger (43, -1, D:1) 6 poisoned darts (49, -4, D:1) a +0 leather armour (52, -1, D:1) 4 stones (53, 1, D:1) 2 poisoned darts (57, -11, D:1) a book of Geomancy (59, -8, D:1) a +0 club (59, 1, D:1) a +0 dagger (63, -13, D:1) 2 stones Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (6, 16, D:2) a +0 scimitar (7, -26, D:2) a +0 dagger 5 stones (7, 20, D:2) a +0 ring mail (8, -27, D:2) a +0 club (8, 8, D:2) a +0 hand axe (13, -28, D:2) a ring of magical power (13, 19, D:2) a +0 club (14, -13, D:2) a +0 sling (14, 18, D:2) a +0 club a +0 halberd (15, 18, D:2) a +0 whip a +0 whip (20, -21, D:2) a +0 leather armour (20, 20, D:2) a +1 hand axe of electrocution (21, -11, D:2) a stone (23, -15, D:2) a +0 dagger (23, -13, D:2) a jackal corpse (skeletalised by now) (36, 0, D:2) a +0 scale mail (43, -3, D:2) a +0 mace a +1 animal skin a +0 dagger a +0 dagger a +0 club (44, -3, D:2) a +0 club a +0 dagger a +0 club Level 3 of the Dungeon (0, 0, D:3) a book of Callings (4, -2, D:3) a +0 giant spiked club an ogre corpse (skeletalised by now) (6, -3, D:3) a ball python corpse (skeletalised by now) (8, -2, D:3) a ball python corpse (skeletalised by now) (13, -5, D:3) a bat corpse (skeletalised by now) (22, 3, D:3) a There-And-Back Book (30, -15, D:3) an adder corpse (31, -16, D:3) a +0 club (35, 3, D:3) a +0 scale mail (37, -27, D:3) a +0 spear a gnoll corpse (38, -27, D:3) a +0 flail a gnoll corpse