qw Level 1 of the Dungeon (5, 18, D:1) a +0 leather armour (6, 30, D:1) 5 large rocks (7, -1, D:1) a +0 short sword (14, 24, D:1) a +0 short sword (16, 26, D:1) a +0 whip (21, 29, D:1) a +0 dagger (22, 42, D:1) a +0 ring mail (31, 2, D:1) a +0 short sword (35, 5, D:1) a +0 leather armour (40, 12, D:1) a book of Decay (41, 37, D:1) a +0 club (56, 19, D:1) a +0 club Level 2 of the Dungeon (6, -11, D:2) an adder corpse (skeletalised by now) (7, 23, D:2) 7 stones (10, 21, D:2) a +0 leather armour (11, 4, D:2) a +0 club (14, 2, D:2) a +0 leather armour (16, -10, D:2) a +0 dagger a stone (19, -8, D:2) a +0 club (23, 4, D:2) a +0 spear (25, -10, D:2) Great Wizards, Vol. II (33, 1, D:2) a +0 ring mail (42, 2, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 sling (1, -3, D:3) a jackal corpse (skeletalised by now) (1, -1, D:3) a hobgoblin corpse (skeletalised by now) (1, 0, D:3) a jackal corpse (skeletalised by now) (1, 1, D:3) a jackal corpse (skeletalised by now) (6, 3, D:3) a bat corpse (skeletalised by now) (14, 6, D:3) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. (37, 2, D:3) a +0 whip (38, 3, D:3) a +0 spear (40, 5, D:3) a +0 club (40, 6, D:3) a +0 short sword a kobold corpse (40, 7, D:3) a +0 war axe (41, 4, D:3) a worm corpse