qw Level 1 of the Dungeon (7, -24, D:1) a +0 trident (17, -22, D:1) a +0 club (22, -27, D:1) a +0 dagger a stone (25, -16, D:1) 6 stones (28, -7, D:1) a +0 whip (38, -5, D:1) a +0 dagger (48, -35, D:1) a +0 hand axe (54, -29, D:1) a potion of degeneration a scroll of butterflies a ring of magical power Level 2 of the Dungeon (0, 0, D:2) 4 boomerangs (4, 17, D:2) 6 stones (5, 1, D:2) a +0 hand axe (21, 46, D:2) a +0 robe (22, 17, D:2) a wand of flame (22) (26, 7, D:2) a +0 club (26, 18, D:2) a +0 short sword (28, 42, D:2) a scroll of blinking (32, -2, D:2) a +0 club (33, 41, D:2) a +0 club (53, 26, D:2) a book of Hexes Level 3 of the Dungeon [Shop] Yggaumumi's Assorted Antiques a +0 war axe (87 gold) a +0 rapier (100 gold) a +0 leather armour (50 gold) a +3 sling (462 gold) a scroll of identify (50 gold) a wand of digging (5) (525 gold) a +0 robe (17 gold) (20, 13, D:3) a +0 club (20, 15, D:3) a +0 club a +0 leather armour (22, 12, D:3) a +0 war axe (28, -7, D:3) 5 stones (31, 28, D:3) a +0 chain mail (32, 14, D:3) 2 poisoned darts (39, 3, D:3) a +0 dagger (41, -10, D:3) a +0 dagger (43, -7, D:3) a +0 whip (43, -6, D:3) a +0 flail of protection (44, -7, D:3) a +0 halberd (45, 10, D:3) a +0 hammer (46, 14, D:3) a potion of brilliance a ring of protection from cold a +6 ring of intelligence an amulet of guardian spirit Level 4 of the Dungeon [Shop] Cemnank's Assorted Antiques a scroll of teleportation (81 gold) a scarf of resistance (864 gold) the +1 leather armour "Sovoxuwa" {-Tele Will++ Str-2 Slay+3} (793 gold) Str: It affects your strength (-2). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). -Tele: It prevents most forms of teleportation. Will: It greatly increases your willpower. (0, 0, D:4) 6 curare-tipped darts (1, 8, D:4) 3 javelins (9, -43, D:4) a +0 dagger (16, -45, D:4) a +0 dagger a stone (18, -39, D:4) a +0 club (19, -48, D:4) a +0 giant club (21, -41, D:4) a +0 scythe a +0 robe (26, 5, D:4) a +0 dagger (27, -43, D:4) 4 stones (31, -29, D:4) a +0 flail a +0 whip (32, -29, D:4) a +0 giant club a +0 spear (33, -31, D:4) a scroll of noise (35, -15, D:4) 5 stones (36, -30, D:4) a +0 flail (37, 5, D:4) a +0 dagger a +0 robe (48, 6, D:4) a potion of enlightenment (49, -12, D:4) the +3 chain mail of Zuitiliq {rF+} rF: It protects you from fire. (unseen) (49, -11, D:4) a +4 ring of protection (51, -12, D:4) a +0 club (54, -2, D:4) a +0 club 5 stones (55, -2, D:4) a +0 whip Level 5 of the Dungeon (0, 0, D:5) the +4 spear of Wrath {pain, *Corrode rElec rF+ Dex+4} Dex: It affects your dexterity (+4). rF: It protects you from fire. rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. (unseen) (3, -3, D:5) a scroll of enchant weapon (3, 3, D:5) a +0 giant spiked club (still there?) a +4 whip (still there?) a +0 leather armour (still there?) an ogre corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (4, 4, D:5) a +0 short sword an orc corpse (skeletalised by now) (17, 5, D:5) a +0 dagger (24, -9, D:5) 8 stones (25, -9, D:5) a potion of curing (26, -9, D:5) a scroll of noise (29, 9, D:5) 5 stones (31, 11, D:5) a +0 war axe