qw Level 1 of the Dungeon (19, 32, D:1) a +0 dagger of electrocution (20, -1, D:1) a +0 club (21, 9, D:1) 10 gold pieces (23, 20, D:1) 3 stones (26, -2, D:1) a +0 dagger (26, 15, D:1) a +0 whip (26, 28, D:1) a +0 club (31, 38, D:1) a +0 dagger (32, 41, D:1) a +0 hand axe (35, 40, D:1) a +0 short sword (39, 31, D:1) a +0 short sword 4 stones (40, 6, D:1) a +0 club (41, 33, D:1) a +0 mace (50, 6, D:1) a scroll of butterflies a +0 leather armour Level 2 of the Dungeon [Shop] Osokagrat's General Store a +0 mace (33 gold) a scroll of magic mapping (82 gold) a +0 plate armour (253 gold) a +3 scale mail of fire resistance (286 gold) a +0 whip (27 gold) the +9 battleaxe of Luck {vamp, rC- rN+ Dex+5} (871 gold) Dex: It affects your dexterity (+5). rC: It makes you vulnerable to cold. rN: It protects you from negative energy. a +0 dagger (22 gold) the +2 cloak of the Thief {*Fog Slay-2 SInv Stlth+} (221 gold) *Fog: It may release a thick cloud of smoke when the wearer is hurt. Slay: It affects your accuracy & damage with ranged weapons and melee (-2). SInv: It lets you see invisible. Stlth: It makes you more stealthy. a +0 trident (38 gold) 8 stones (8 gold) a +0 club (11 gold) (0, 0, D:2) a +0 war axe a +0 leather armour (1, 45, D:2) a +0 dagger (15, -10, D:2) a +0 dagger (21, 36, D:2) a scroll of immolation (23, 2, D:2) a +0 club (24, 3, D:2) a +0 club (44, 30, D:2) a +0 club (46, 48, D:2) a +0 dagger (49, 43, D:2) 5 stones a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a jackal corpse (skeletalised by now) (0, 5, D:3) a +0 club a +0 robe (1, -13, D:3) a +0 robe (1, 2, D:3) a jackal corpse (skeletalised by now) (12, -8, D:3) a +0 dagger (14, 8, D:3) a +0 helmet (17, 1, D:3) a +0 buckler (18, 0, D:3) a rat corpse (skeletalised by now) (20, 1, D:3) 4 stones (22, -4, D:3) 8 stones (25, 18, D:3) a +0 dagger (32, 18, D:3) a +0 whip (34, 23, D:3) 4 stones (36, -10, D:3) a worm corpse (36, 13, D:3) a book of Lightning (38, -13, D:3) a +0 spear (39, 7, D:3) 8 stones Level 4 of the Dungeon (0, 0, D:4) a +0 club a goblin corpse (3, -1, D:4) the +7 trident of Eternal Vigilance {freeze, Drain rCorr Stlth+} rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. Stlth: It makes you more stealthy. (4, 15, D:4) a +0 flail a +0 scale mail (4, 16, D:4) a +0 whip a +0 flail a gnoll corpse (5, 16, D:4) a +0 whip a howler monkey corpse (5, 17, D:4) a +0 spear (7, -4, D:4) a hobgoblin corpse (8, -5, D:4) a +0 morningstar a +0 leather armour a giant cockroach corpse (10, -6, D:4) 3 poisoned darts (10, -4, D:4) a +0 club (11, 10, D:4) a quokka corpse (14, -12, D:4) a +0 whip a stone (15, -18, D:4) a +0 mace