qw Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (1, 28, D:1) a potion of degeneration a scroll of butterflies a +0 leather armour (7, 10, D:1) a +0 whip 2 stones (7, 11, D:1) a +0 club (9, 41, D:1) a +0 short sword 4 stones (11, 3, D:1) a +0 mace (14, 3, D:1) a +0 mace (14, 15, D:1) a +0 short sword 5 stones (18, 26, D:1) a +0 chain mail (29, 50, D:1) a +0 whip (45, 21, D:1) a +0 dagger (48, 21, D:1) 6 poisoned darts (50, 2, D:1) a +0 mace Level 2 of the Dungeon (7, 1, D:2) a stone (8, -19, D:2) a +0 leather armour (8, -18, D:2) a +0 quarterstaff (8, 18, D:2) a +0 robe (13, -14, D:2) a +0 short sword a stone (14, 18, D:2) a book of Lightning (17, 22, D:2) 3 poisoned darts (24, -7, D:2) a +0 leather armour (30, -16, D:2) a book of Geomancy (37, 1, D:2) a +0 spear (37, 8, D:2) a +0 dagger (59, -13, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Ichat's Assorted Antiques the ring "Curour" {rN+ MP+9 Str+3} (1566 gold) [ring of positive energy] Str: It affects your strength (+3). rN: It protects you from negative energy. MP: It affects your magic capacity (+9). a +0 plate armour (690 gold) a +0 sling (45 gold) [Shop] Gumir's Antique Armour Boutique a +2 leather armour of cold resistance (513 gold) a +0 plate armour (621 gold) a +0 leather armour (54 gold) a +0 pair of gloves (121 gold) a +0 chain mail (121 gold) a +0 chain mail (121 gold) a +0 pair of gloves (121 gold) a +1 pair of boots of rampaging (445 gold) [Shop] Xurgh's Antique Weapon Shoppe a +3 spectral quarterstaff (729 gold) a +2 vampiric short sword (567 gold) a +0 dagger (54 gold) a +0 dagger (54 gold) a +0 war axe (94 gold) a +0 rapier (108 gold) a +0 falchion (81 gold) a +0 great sword of freezing (369 gold) [Shop] Fowisk's Assorted Antiques a +3 sling of flaming (374 gold) an amulet of reflection (570 gold) a +0 scale mail (76 gold) a staff of death (475 gold) a scroll of identify (38 gold) [Shop] Zepifosa's Antique Weapon Emporium a +1 heavy shortbow (359 gold) a +2 dagger of draining (452 gold) a +4 scimitar of freezing (846 gold) a +0 dagger (58 gold) the +1 sling of the Hawk {flame, Contam rElec rF+} (669 gold) rF: It protects you from fire. rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped. a +0 dagger (58 gold) a +0 sling (43 gold) a +0 mace (87 gold) a +0 hand axe (87 gold) a +2 dire flail of holy wrath (556 gold) (0, 0, D:3) a scroll of amnesia (3, -22, D:3) a potion of berserk rage a ring of positive energy the +0 leather armour of the Present {Will- MP+9 Int+4} Int: It affects your intelligence (+4). MP: It affects your magic capacity (+9). Will: It decreases your willpower. (5, -7, D:3) a book of Dreams (6, -18, D:3) a +0 short sword (6, 3, D:3) a +0 club (17, -14, D:3) a +0 dagger (19, -7, D:3) a book of Touch (25, -20, D:3) 5 poisoned darts (25, -6, D:3) 4 stones (26, -11, D:3) a +0 spear (26, 12, D:3) a +0 robe (27, 14, D:3) 4 poisoned darts (29, 0, D:3) a +0 club (30, 13, D:3) a +0 sling a +0 club (36, -14, D:3) a staff of conjuration (38, 4, D:3) a staff of fire a hobgoblin corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a scroll of summoning (1, 1, D:4) a quokka corpse (6, -5, D:4) a scroll of vulnerability (6, -1, D:4) a +0 club (8, 3, D:4) a scroll of poison (9, -5, D:4) a +1 heavy hand axe (unseen)