qw Level 1 of the Dungeon (0, 0, D:1) a +0 rapier (1, 0, D:1) a potion of attraction a scroll of butterflies a ring of magical power a +0 leather armour (6, -19, D:1) 2 stones (8, -10, D:1) a +0 leather armour (10, -26, D:1) a +0 dagger (16, -4, D:1) a +0 robe (20, -26, D:1) a +0 mace (27, -25, D:1) a +0 leather armour (27, -13, D:1) a +0 club (30, -10, D:1) a +0 dagger (35, -27, D:1) a +2 dagger of speed (37, -26, D:1) a throwing net (44, -6, D:1) 3 datura-tipped darts (45, -1, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a book of Fire (10, -4, D:2) a +0 sling (24, 17, D:2) a stone (25, 9, D:2) a +0 club (29, -12, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Emuumm's Assorted Antiques a +0 whip (72 gold) a wand of iceblast (6) (417 gold) a +0 lajatang (435 gold) an amulet of the acrobat (870 gold) a ring of see invisible (435 gold) a scroll of noise (29 gold) a lightning rod (4/4) (870 gold) the +0 robe "Cusomya" {Int+2 Stlth+} (426 gold) Int: It affects your intelligence (+2). Stlth: It makes you more stealthy. (0, 0, D:3) a book of Debilitation (18, -4, D:3) a +0 short sword a +0 ring mail (20, -4, D:3) a +0 club a +0 club a +0 leather armour a +0 dagger a +0 robe a +0 hand axe a +0 club (21, -5, D:3) a +0 club a +0 trident a +1 flail of holy wrath a +0 scale mail (21, -4, D:3) a +4 dagger a +0 ring mail (27, 18, D:3) a +0 dagger (30, 8, D:3) a +0 mace (32, 0, D:3) a +0 short sword a +0 short sword a +0 scale mail a +0 club (32, 1, D:3) a +0 hand axe a +0 dagger a +0 leather armour (33, -15, D:3) a +0 ring mail (34, -17, D:3) a staff of earth (36, 2, D:3) a +0 short sword 5 stones (37, 1, D:3) 6 atropa-tipped darts (39, 13, D:3) 4 stones (40, -35, D:3) 5 stones (41, -23, D:3) 5 stones (42, 14, D:3) a +0 club a +0 scale mail (44, 22, D:3) a potion of berserk rage 2 scrolls of vulnerability 2 scrolls of fear a +6 ring of intelligence (58, -15, D:3) a book of Air Level 4 of the Dungeon [Shop] Cienol's Jewellery Shop a ring of see invisible (195 gold) a ring of magical power (260 gold) the ring of Idadilil {Wiz Int+3 Dex+5} (699 gold) [ring of wizardry] It improves your spell success rate. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+5). an amulet of regeneration (390 gold) the ring "Joaru" {rF+ rC+ rCorr Int+4} (642 gold) [ring of resist corrosion] Int: It affects your intelligence (+4). rF: It protects you from fire. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. a ring of poison resistance (260 gold) a ring of fire (325 gold) (0, 0, D:4) a +0 robe (2, 3, D:4) a +0 short sword (14, 22, D:4) a book of Frost (19, 8, D:4) a +0 ring mail (19, 9, D:4) a +0 scale mail (20, -10, D:4) 11 gold pieces (20, -9, D:4) a scroll of identify (21, -10, D:4) 10 gold pieces (22, -10, D:4) 4 stones (22, -8, D:4) 2 poisoned darts (22, 19, D:4) a potion of degeneration (24, 11, D:4) 6 stones (27, -15, D:4) 2 stones (28, 8, D:4) a +0 robe a +0 dagger (30, -11, D:4) a +0 dagger (30, 8, D:4) a +0 hand axe (30, 9, D:4) a +0 hand axe (32, 6, D:4) a +0 robe (32, 8, D:4) a +0 dagger a +0 chain mail (35, 1, D:4) a +0 dagger (39, 19, D:4) 3 datura-tipped darts Level 5 of the Dungeon (16, -5, D:5) a +0 leather armour (22, -5, D:5) 2 poisoned darts (32, -14, D:5) a +0 mace (42, -17, D:5) a scroll of vulnerability (48, -14, D:5) a +0 giant club (49, 2, D:5) a +0 ring mail (50, 0, D:5) a +0 war axe (50, 2, D:5) a +0 rapier (52, -5, D:5) an amulet of the acrobat Level 6 of the Dungeon (0, 0, D:6) a +0 robe (7, 7, D:6) 5 stones (12, 10, D:6) a +0 trident a +0 ring mail (13, 11, D:6) a +0 club a +0 flail a +0 flail a +0 flail a +0 leather armour (14, 9, D:6) a +0 spear (14, 10, D:6) a +0 whip (21, 40, D:6) a +0 ring mail (30, 31, D:6) a +0 leather armour (32, 30, D:6) a +0 rapier (35, 4, D:6) a +3 flail a +0 robe (36, 4, D:6) a +3 dagger a +0 robe a +0 great sword a +0 robe (37, 44, D:6) a scroll of immolation (41, 4, D:6) a +0 battleaxe a +0 robe (56, 28, D:6) a +0 chain mail (59, -1, D:6) a potion of enlightenment (62, 27, D:6) a +0 mace a +0 leather armour (66, 49, D:6) a +1 shortbow the +5 sling of Kam Rybb {drain, Contam Fragile Will+++ MP+9} MP: It affects your magic capacity (+9). Contam: It causes magical contamination when unequipped. Fragile: It will be destroyed if unequipped. Will: It greatly increases your willpower. Level 7 of the Dungeon (0, 0, D:7) a yak corpse (7, -25, D:7) a bullfrog corpse (skeletalised by now) (9, 1, D:7) a bullfrog corpse (9, 2, D:7) a wyvern corpse (17, 2, D:7) 2 scrolls of magic mapping (19, -22, D:7) a +0 chain mail (20, -39, D:7) 5 boomerangs (22, -22, D:7) a +4 great sword a +0 robe (22, -21, D:7) a +0 falchion a +0 robe (23, -24, D:7) a +4 mace a +0 robe (24, -29, D:7) 4 curare-tipped darts (26, -26, D:7) a +2 dagger a +0 robe (29, -25, D:7) a +0 short sword an orc corpse (35, -38, D:7) 3 stones