qw Level 1 of the Dungeon (8, -15, D:1) a +0 club (10, -14, D:1) a +0 dagger (16, 20, D:1) a +0 whip (18, 9, D:1) 8 stones (18, 29, D:1) a scroll of butterflies (19, 32, D:1) a +0 club (21, 9, D:1) a +0 hand axe (31, 17, D:1) a +0 club (34, 15, D:1) a +0 dagger of flaming (36, 1, D:1) a +0 dagger (39, 25, D:1) a stone (40, 0, D:1) a +0 spear (56, 20, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a scroll of magic mapping (2, 3, D:2) a +0 sling (13, 1, D:2) 15 gold pieces (36, 2, D:2) a ball python corpse (skeletalised by now) (43, -8, D:2) a +0 club a goblin corpse (skeletalised by now) (44, -8, D:2) a +0 short sword 4 stones (44, -7, D:2) the +2 great sword of Fear {flame, *Rage rElec rC++} rC: It greatly protects you from cold. rElec: It insulates you from electricity. *Rage: It berserks you when you make melee attacks (+20% chance). (47, -7, D:2) a book of the Warp (47, 0, D:2) a +0 leather armour (50, -2, D:2) a rat corpse (skeletalised by now) a jackal corpse (skeletalised by now)