qw Level 1 of the Dungeon (0, 0, D:1) 6 stones (2, 24, D:1) a +0 mace (7, -13, D:1) a +0 rapier (8, -2, D:1) a +0 short sword a stone (8, 12, D:1) a +0 whip (12, 15, D:1) a +0 whip (13, 9, D:1) a +0 club (14, 9, D:1) a +0 whip (23, -10, D:1) a +0 leather armour (25, -11, D:1) a +0 shortbow (36, 11, D:1) 5 stones (37, 29, D:1) a scroll of butterflies a +6 ring of intelligence a +0 ring mail a +0 leather armour (40, 28, D:1) a book of Air (46, -11, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a potion of magic (7, 5, D:2) a +0 club (12, 10, D:2) a +0 dagger (22, -6, D:2) a +0 dagger (22, -2, D:2) 4 poisoned darts (32, -4, D:2) 7 stones (35, -3, D:2) a +0 mace Level 3 of the Dungeon (4, -4, D:3) a +0 quarterstaff (14, 7, D:3) a +0 dagger (15, 5, D:3) a +0 falchion a +0 scale mail (18, 35, D:3) a book of Dangerous Friends (19, 28, D:3) a +0 scythe a +0 robe (20, 32, D:3) a +0 short sword (21, 29, D:3) a +0 whip (22, 21, D:3) a +0 spear (27, 5, D:3) a +0 leather armour (33, 32, D:3) a +0 club (33, 39, D:3) a +0 dagger (34, 20, D:3) a wand of charming (7) (34, 37, D:3) a +0 club (35, 24, D:3) a +0 club (35, 25, D:3) a +0 club a +0 dagger (35, 26, D:3) a +0 spear (35, 34, D:3) a +0 club a +0 dagger (35, 36, D:3) a +0 club a +0 dagger (35, 37, D:3) a +1 short sword of venom a +0 animal skin a +1 helmet a wand of flame (21) (38, 6, D:3) the +9 short sword of Distant Worlds {pain, rElec rN+ Will+} rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. (39, 5, D:3) a +0 flail a +0 hand axe a +0 leather armour (39, 7, D:3) a +0 short sword (42, 22, D:3) a +0 dagger (56, 19, D:3) a +0 club (61, 41, D:3) 2 poisoned darts Level 4 of the Dungeon [Shop] Qaunt's Weapon Shop 2 stones (2 gold) the +7 falchion of the Seer {flame, rCorr} (689 gold) rCorr: It protects you from acid and corrosion. a +0 dagger (26 gold) the +11 plutonium sword {Contam Stlth-} (1300 gold) Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. a +0 dagger (26 gold) a +0 war axe (45 gold) the +11 triple crossbow of Melee {heavy, Dex+2} (1094 gold) Dex: It affects your dexterity (+2). a +1 double sword of draining (442 gold) a +0 mace (39 gold) 2 stones (2 gold) 7 stones (9 gold) (0, 0, D:4) a +0 hand axe 3 boomerangs (1, -1, D:4) a +1 dagger of venom (3, -5, D:4) 3 stones (6, 14, D:4) a +0 short sword (22, -16, D:4) a book of Winter (34, 17, D:4) a +0 ring mail (38, -24, D:4) a +0 scale mail (47, -24, D:4) a +0 club (57, 2, D:4) a +0 hand axe (63, 4, D:4) 8 stones Level 5 of the Dungeon (2, -13, D:5) a +0 war axe (6, -23, D:5) a +0 leather armour a +0 flail (6, -2, D:5) a +0 sling (7, -23, D:5) a +0 scale mail a +0 mace (10, -21, D:5) a +0 dagger (11, -21, D:5) a +0 scale mail a +1 whip of venom (12, -34, D:5) 5 stones (13, -5, D:5) a wand of mindburst (7) (28, -22, D:5) a +0 club (30, -27, D:5) a stone (35, -51, D:5) 5 stones (46, -8, D:5) a +0 scale mail (48, -30, D:5) a +0 buckler (48, -29, D:5) 13 gold pieces (49, -29, D:5) 8 gold pieces (49, -22, D:5) a potion of resistance (50, -30, D:5) a scroll of torment (50, -29, D:5) 11 gold pieces Level 6 of the Dungeon (0, 0, D:6) a +0 whip of pain a +0 halberd a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (0, 1, D:6) a +0 club (20, -17, D:6) a +0 giant club an ogre corpse (21, -6, D:6) a potion of attraction (23, -10, D:6) a wand of flame (21) (34, -2, D:6) a +0 trident (35, -3, D:6) a +0 short sword (37, -4, D:6) a +0 ring mail (37, -1, D:6) a +0 flail (41, 14, D:6) a +0 glaive (43, 4, D:6) a +0 club (44, 15, D:6) a scroll of poison (45, -26, D:6) a +0 hand axe 3 boomerangs a +0 ring mail (45, -11, D:6) a +0 hand axe (45, 12, D:6) a scroll of identify (48, -26, D:6) a +0 flail (48, -12, D:6) 7 stones (49, -25, D:6) a +0 dagger a +0 dagger a +0 robe the Ecumenical Temple