qw Level 1 of the Dungeon [Shop] Lausk's Assorted Antiques a +0 robe (16 gold) a scroll of poison (96 gold) a potion of might (96 gold) a potion of might (96 gold) a +2 rapier of flaming (460 gold) a +0 leather armour (48 gold) a +0 flail (84 gold) a +0 mace (72 gold) a scroll of blinking (180 gold) a +0 trident (84 gold) a potion of curing (72 gold) a potion of mutation (192 gold) [Shop] Itiotoim's Magic Scroll Shoppe 2 scrolls of fog (112 gold) a scroll of magic mapping (105 gold) a scroll of identify (28 gold) a scroll of silence (133 gold) a scroll of brand weapon (133 gold) a scroll of teleportation (42 gold) [Shop] Caqar's General Store a +0 robe (7 gold) a condenser vane (400 gold) the +3 quarterstaff of the Everdark {flame, rN++ rCorr} (453 gold) rN: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. a book of Conjurations (200 gold) a +5 ring of evasion (360 gold) a book of Decay (300 gold) a piece from Xom's chessboard (15/15) (200 gold) [Shop] Wutym's Weapon Boutique 4 stones (4 gold) a +0 hand axe (33 gold) 3 stones (3 gold) a +1 falchion of holy wrath (136 gold) a +6 arbalest of flaming (441 gold) a +0 hand axe (33 gold) a +0 dagger (22 gold) a +0 spear (33 gold) a +0 whip (27 gold) (0, 0, D:1) a stone (5, 30, D:1) a +0 club (6, -11, D:1) a +0 short sword (8, 28, D:1) a +0 whip (23, -21, D:1) a +0 ring mail (26, 28, D:1) a +0 ring mail (34, -9, D:1) a +0 dagger (36, 2, D:1) 8 stones (43, 33, D:1) a +0 robe Level 2 of the Dungeon (14, 6, D:2) a +0 club 4 stones (14, 9, D:2) a +0 dagger (29, 16, D:2) a +0 whip (29, 27, D:2) a +0 dagger (30, 1, D:2) a +0 trident (35, 42, D:2) an orb of light (40, 37, D:2) a +0 hand axe (44, -2, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (1, 26, D:3) a +0 short sword 2 stones (3, 22, D:3) a +0 robe (10, 41, D:3) a +0 dagger (23, 28, D:3) a +0 dagger (29, 18, D:3) a scroll of immolation (30, -10, D:3) a +0 short sword (35, -9, D:3) a +0 robe (35, -7, D:3) a +0 club (35, -6, D:3) a +0 club a +0 club (35, -5, D:3) a +0 club a +0 leather armour (38, 12, D:3) a +0 war axe (39, 34, D:3) a +5 dagger a stone a +0 robe (40, 40, D:3) a scroll of blinking (41, 33, D:3) a +0 club (45, 24, D:3) a +0 scale mail (49, 9, D:3) a +0 short sword 4 poisoned darts (51, -14, D:3) a +0 spear (52, -14, D:3) a +0 spear (53, -14, D:3) a +0 whip (54, -14, D:3) a +0 spear Level 4 of the Dungeon (10, 7, D:4) a +0 club (11, 10, D:4) a +0 falchion (12, 24, D:4) a +0 ring mail (15, 24, D:4) a +0 leather armour (15, 26, D:4) a +0 dagger a +0 scale mail a +0 club a +0 short sword a +0 club (16, 28, D:4) a +0 mace (20, 23, D:4) a +0 spear (33, 24, D:4) a +0 falchion (36, 27, D:4) a stone (43, 0, D:4) 5 stones (43, 10, D:4) an adder corpse (skeletalised by now) (47, -10, D:4) a ring of wizardry a +0 chain mail (50, 9, D:4) a +0 whip Level 5 of the Dungeon (0, 0, D:5) a +0 falchion (2, 7, D:5) the +1 spear of Tipemoaf {drain, rElec Will+ Int+2} Int: It affects your intelligence (+2). rElec: It insulates you from electricity. Will: It increases your willpower. (8, 11, D:5) a scorpion corpse (13, 29, D:5) 2 stones