qw Level 1 of the Dungeon (0, 0, D:1) a +0 spear (0, 10, D:1) a +0 spear (0, 19, D:1) a +0 scale mail (2, 36, D:1) a +0 ring mail (26, 20, D:1) a +2 dagger of draining (29, 13, D:1) 2 stones (39, 32, D:1) a +0 club 2 stones (45, 7, D:1) a +0 hand axe (46, 16, D:1) a +0 dagger (46, 22, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 long sword (6, 5, D:2) a +0 club a +0 club (12, 13, D:2) a potion of berserk rage (19, 25, D:2) a +0 dagger (24, 10, D:2) 8 stones (29, -6, D:2) a +0 short sword (29, -3, D:2) 8 stones (35, 3, D:2) a +0 whip (48, -13, D:2) a +0 club (53, 0, D:2) a +0 rapier (62, 3, D:2) the +0 robe of Beogh's Inspiration {Regen+ Int+2 Dex+5} Int: It affects your intelligence (+2). Dex: It affects your dexterity (+5). Regen: It increases your rate of health regeneration. Level 3 of the Dungeon (0, 0, D:3) a ring of flight (11, 11, D:3) Maxwell's Memoranda (19, 25, D:3) a +0 hand axe (21, 6, D:3) a +0 scale mail (23, 4, D:3) a +0 short sword (23, 35, D:3) a +0 club (26, 34, D:3) a wand of quicksilver (15) (28, 13, D:3) 2 stones (30, 24, D:3) a scroll of immolation (41, 34, D:3) a throwing net (42, 12, D:3) a +0 buckler (44, 6, D:3) a +0 ring mail (56, 14, D:3) Plato's Encyclopedia of Injury Spells Type Level a - Shock Conjuration/Air 1 Level 4 of the Dungeon (0, 0, D:4) a hobgoblin corpse (4, 14, D:4) a +0 club (5, -22, D:4) an adder corpse (5, -18, D:4) a +0 dagger (6, -23, D:4) a +0 dagger (still there?) a +0 robe (still there?) a +1 scale mail of cold resistance (still there?) (10, -25, D:4) 13 gold pieces (20, -4, D:4) a book of Storms (21, 19, D:4) a +0 short sword 4 stones (25, 3, D:4) a +0 whip (27, 6, D:4) a hobgoblin corpse (skeletalised by now) (32, -2, D:4) a +0 hand axe the Ecumenical Temple