qw Level 1 of the Dungeon [Shop] Simn's Weapon Emporium 6 stones (6 gold) a +0 club (11 gold) a +0 short sword (33 gold) a +0 dagger (22 gold) a +0 dagger (22 gold) a +3 mace (220 gold) a +0 glaive (71 gold) the +5 whip "Xorhumumut" {flame, *Rage rElec Int+2} (501 gold) Int: It affects your intelligence (+2). rElec: It insulates you from electricity. *Rage: It berserks you when you make melee attacks (+20% chance). a +2 short sword of electrocution (214 gold) (0, 0, D:1) a +0 barding (0, 25, D:1) a +0 sling (5, 10, D:1) a +0 club (12, 11, D:1) a +0 dagger (13, 2, D:1) a +0 club (14, -3, D:1) a stone (20, 10, D:1) 6 stones (25, -25, D:1) a scroll of butterflies (27, -6, D:1) 6 stones (35, 1, D:1) a +0 dagger (37, 3, D:1) a +0 spear (38, 8, D:1) a +0 quarterstaff (56, 2, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger 2 stones (0, 4, D:2) 3 stones (8, -11, D:2) a +0 sling (19, -8, D:2) a +0 robe (23, -13, D:2) a +0 sling a +0 club (40, 24, D:2) a +0 club 3 stones (53, -12, D:2) a +0 leather armour (57, -4, D:2) a +1 dagger of venom Level 3 of the Dungeon [Shop] Eqoutt's Distillery a potion of berserk rage (60 gold) a potion of degeneration (12 gold) a potion of degeneration (12 gold) a potion of mutation (96 gold) a potion of enlightenment (60 gold) a potion of invisibility (96 gold) a potion of magic (96 gold) a potion of resistance (120 gold) (0, 0, D:3) a +0 short sword 3 stones (13, -24, D:3) a +0 dagger (34, 7, D:3) a +0 scale mail (35, 16, D:3) a book of Air (41, -30, D:3) a book of the Hunter (44, -12, D:3) 6 poisoned darts (51, 13, D:3) a wand of acid (6) (53, 22, D:3) a +0 dagger (58, 11, D:3) a +0 hand axe (59, -8, D:3) a +0 sling (65, -28, D:3) 4 stones Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (11, 7, D:4) a dart slug corpse (11, 15, D:4) a +0 rapier (11, 23, D:4) a +0 dagger an orc corpse (11, 24, D:4) a +0 club a +0 war axe an orc corpse