qw Level 1 of the Dungeon [Shop] Osakuph's General Store a +0 whip (25 gold) a scroll of noise (10 gold) a +5 ring of evasion (360 gold) a potion of curing (30 gold) a box of beasts (400 gold) a scroll of teleportation (30 gold) a potion of attraction (30 gold) a ring of positive energy (200 gold) 4 stones (4 gold) (0, 0, D:1) a +0 club (7, 11, D:1) a +0 ring mail (15, -12, D:1) a +0 hand axe of freezing (15, -4, D:1) a book of Changes (21, 0, D:1) a +0 ring mail (23, 7, D:1) 6 stones (24, -10, D:1) a +0 dagger (27, 6, D:1) a +0 club (27, 8, D:1) a +0 short sword (29, -11, D:1) a +0 leather armour (31, -5, D:1) a +0 leather armour (37, -3, D:1) a +0 mace (39, 6, D:1) a +0 dagger (40, 10, D:1) a +2 dagger of protection (42, 8, D:1) a +0 club (43, -8, D:1) a scroll of butterflies (49, -6, D:1) a +0 dagger (53, 23, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 7 stones (4, -7, D:2) a +2 scythe of freezing a +0 robe (11, -24, D:2) a +0 dagger (17, -10, D:2) a +0 dagger of venom (21, 0, D:2) 7 stones (24, -10, D:2) a +0 short sword (27, -30, D:2) 4 stones (32, 6, D:2) the +0 scale mail of the Imp {Dex+3} Dex: It affects your dexterity (+3). (36, -7, D:2) a +0 robe (42, -1, D:2) a +0 leather armour (44, 14, D:2) a stone a +0 whip (45, 8, D:2) a +0 dagger a +0 club (47, -35, D:2) a +0 dagger a +0 robe (51, -24, D:2) a +1 dagger of venom (52, 14, D:2) a potion of attraction a potion of enlightenment a +0 cloak Level 3 of the Dungeon (0, 0, D:3) Ozocubu's Autobiography (5, 4, D:3) a ring of positive energy (13, -15, D:3) a +0 robe (18, -28, D:3) a +0 ring mail (24, -36, D:3) 7 stones (26, -37, D:3) a +0 dagger (26, -36, D:3) 9 stones (39, -37, D:3) a +0 dagger (39, -18, D:3) a book of the Earth (40, -24, D:3) a +0 hand axe (42, -11, D:3) a +0 dagger (43, -27, D:3) a +0 mace (43, -5, D:3) a +0 dagger a +0 dagger (44, -31, D:3) a +0 leather armour (44, -5, D:3) a +0 dagger a +0 whip a +0 animal skin a +0 dagger of electrocution a +0 club (45, -11, D:3) the +7 short sword of the Equator {venom, rElec rN+ Will+} rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. (46, -5, D:3) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (4, -10, D:5) an adder corpse (skeletalised by now) (5, -5, D:5) 5 stones (12, -3, D:5) a +0 mace of protection (19, -3, D:5) a quokka corpse (skeletalised by now) (19, 9, D:5) a +0 hand axe (21, -7, D:5) a +0 mace (26, 1, D:5) an iguana corpse (28, 13, D:5) an iguana corpse (28, 14, D:5) a +0 halberd a +0 robe (29, 21, D:5) a +0 battleaxe a +0 robe (30, 21, D:5) a +0 orcbow (31, 19, D:5) 6 stones Level 6 of the Dungeon (0, 0, D:6) a +0 sling (9, -17, D:6) a +0 halberd (9, -16, D:6) a +0 whip (12, -17, D:6) a +0 spear (16, 4, D:6) a +0 helmet the Ecumenical Temple