qw Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (0, 14, D:1) a book of Frost (1, 14, D:1) a +0 dagger 3 stones (4, 20, D:1) 3 stones (10, 40, D:1) 6 boomerangs (11, -1, D:1) a +0 whip (11, 10, D:1) a +0 short sword (13, 40, D:1) a +0 short sword (19, -3, D:1) 2 stones (20, -19, D:1) a scroll of butterflies (36, 1, D:1) 5 stones (53, -1, D:1) a +0 club (54, -2, D:1) a +0 dagger (55, 10, D:1) a +0 hand axe (58, 17, D:1) a +0 short sword (65, 27, D:1) a +0 dagger (67, 18, D:1) 8 stones Level 2 of the Dungeon (0, 0, D:2) a +0 tower shield (13, -18, D:2) a +0 whip (22, -6, D:2) a +0 war axe (27, -10, D:2) a +0 robe (31, -8, D:2) 5 stones (34, -26, D:2) 3 stones (39, -12, D:2) a +0 club (41, 12, D:2) a +1 rapier of venom (42, -22, D:2) a +0 robe (43, -12, D:2) Plato's Guidebook on Electrocution Spells Type Level a - Shock Conjuration/Air 1 (44, -15, D:2) 7 stones (45, -1, D:2) 5 stones (49, 10, D:2) a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 robe (2, 11, D:6) a +0 giant club (4, 26, D:6) a +0 trident (4, 28, D:6) a +0 trident