qw Level 1 of the Dungeon (4, -2, D:1) Great Wizards, Vol. II (15, 18, D:1) a +0 dagger (30, 6, D:1) 7 stones (33, -6, D:1) a +0 dagger (36, 32, D:1) a stone (43, 31, D:1) a +0 dagger of venom 2 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, -1, D:2) a +0 spear (2, -16, D:2) a +0 short sword a +0 sling (3, -3, D:2) 7 stones (6, -36, D:2) a +0 short sword (14, -8, D:2) a +0 robe (15, -42, D:2) a +0 club (26, -44, D:2) a potion of ambrosia a +0 scale mail (31, 17, D:2) a +0 hand axe (32, -2, D:2) a book of Geomancy (32, 4, D:2) a +1 whip of venom (40, 17, D:2) a +5 ring of evasion (43, -41, D:2) a +0 dagger (44, -42, D:2) 4 stones (50, -32, D:2) a +0 mace Level 3 of the Dungeon (1, 15, D:3) a +1 dagger of electrocution (2, 9, D:3) 3 stones (4, -9, D:3) 8 stones (7, -23, D:3) a +0 chain mail (7, -13, D:3) a rat skeleton (9, -13, D:3) a bat skeleton (11, -14, D:3) a book of Misfortune (16, 9, D:3) a frilled lizard corpse (skeletalised by now) (19, -16, D:3) a +0 robe (23, 6, D:3) a staff of death (26, -20, D:3) a book of Spatial Translocations (27, 7, D:3) a +0 dagger (29, 4, D:3) a +2 short sword of electrocution (30, 2, D:3) a +0 sling (37, -3, D:3) a wand of iceblast (7) (39, 10, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a wand of iceblast (12) (4, 5, D:4) a +0 spear a gnoll corpse (4, 6, D:4) a +0 club (6, 5, D:4) a +0 flail (6, 10, D:4) 18 gold pieces