qw Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (8, 8, D:1) a +0 leather armour (18, -5, D:1) a +0 robe (23, -11, D:1) a +0 leather armour (24, 24, D:1) a book of the Hunter (32, 17, D:1) a +0 dagger (35, -6, D:1) a +2 dagger of speed (36, -5, D:1) 4 stones (40, -23, D:1) 5 stones (41, 7, D:1) 3 stones (57, -23, D:1) 4 stones (57, -17, D:1) a +0 robe (57, -12, D:1) a +0 ring mail Level 2 of the Dungeon (0, 16, D:2) 4 stones (18, 4, D:2) 4 atropa-tipped darts (31, -5, D:2) a +0 club (36, 52, D:2) a +0 hand axe (46, 29, D:2) a +0 dagger (50, 18, D:2) a +0 dagger (52, 1, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (11, -17, D:3) a +0 robe (27, 6, D:3) a +0 hand axe a +0 scale mail a +0 dagger (29, -35, D:3) a +0 club (30, -16, D:3) a potion of enlightenment a +1 war axe a +0 mace (30, 7, D:3) a +0 dagger a +0 robe (37, -37, D:3) a +0 sling (39, 13, D:3) a wand of paralysis (7) (42, -4, D:3) a +0 dagger (47, -11, D:3) 4 curare-tipped darts (47, 7, D:3) a +0 robe (52, -12, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) the +1 leather armour of Weirdness {Rampage rC- Str+3 Int+4} Str: It affects your strength (+3). Int: It affects your intelligence (+4). rC: It makes you vulnerable to cold. Rampage: It bestows one free step when moving towards enemies. (3, -23, D:4) a quokka corpse (4, 0, D:4) a +0 ring mail (7, -24, D:4) a ball python corpse (11, -38, D:4) a book of Geomancy (11, -37, D:4) 6 stones (16, -22, D:4) a +0 leather armour (24, -18, D:4) an adder skeleton (26, -18, D:4) a hound skeleton (32, -22, D:4) a +0 whip 9 stones (34, -9, D:4) a +0 whip (36, -13, D:4) a +0 spear a throwing net (39, -24, D:4) a +0 flail (still there?) a +1 whip of pain (still there?) 11 gold pieces (still there?) (45, -38, D:4) a +0 pair of boots (45, -16, D:4) a +0 club (46, -15, D:4) a +0 club