qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (7, 0, D:1) a +0 whip (11, 32, D:1) 2 poisoned darts (12, 15, D:1) a +0 robe (15, 9, D:1) a +0 short sword (17, 32, D:1) a +0 sling (24, 6, D:1) a +0 leather armour (26, 39, D:1) a scroll of butterflies (32, 4, D:1) 3 stones (33, 25, D:1) a +0 dagger (36, 2, D:1) a +0 leather armour (41, 25, D:1) 5 stones (44, 47, D:1) a +0 hand axe (45, 35, D:1) a +0 dagger 5 stones (48, 11, D:1) a +0 short sword (52, 11, D:1) a +0 dagger (57, 16, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a potion of enlightenment (2, -20, D:2) a +0 sling (3, 2, D:2) a +0 robe (11, -24, D:2) a +0 club (12, -4, D:2) a +0 chain mail (15, -2, D:2) 7 stones (19, 17, D:2) a book of Iron (24, -4, D:2) a +0 hand axe (33, 4, D:2) a +0 club (41, 17, D:2) a book of Spectacle (45, -7, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 club (5, 15, D:3) 3 stones (18, 13, D:3) a +0 club (18, 26, D:3) 2 curare-tipped darts (21, 12, D:3) a +0 club (22, 16, D:3) a +0 dagger (22, 17, D:3) a +0 dagger (23, 17, D:3) a +0 club a +0 animal skin a +0 dagger a +0 dagger (25, 17, D:3) a +0 dagger of venom (25, 18, D:3) a +0 club a +0 dagger a +0 sling (30, 39, D:3) a +0 leather armour (31, 23, D:3) a +0 flail of holy wrath (36, 39, D:3) a wand of charming (3) (42, 39, D:3) a potion of degeneration a ring of magical power (45, 11, D:3) a +0 chain mail (47, 7, D:3) a +0 dagger a +0 club a +0 mace a +0 ring mail a +0 flail (50, 4, D:3) a +0 short sword (50, 8, D:3) a +0 ring mail (50, 16, D:3) 5 stones (50, 24, D:3) a +0 club (52, 33, D:3) a +0 dagger (55, 39, D:3) a book of Debilitation (59, 44, D:3) a +0 dagger a +0 robe (59, 45, D:3) a +0 club a +0 leather armour a +0 club a +0 ring mail (59, 46, D:3) a +0 short sword 3 boomerangs (59, 47, D:3) a +0 morningstar (60, 29, D:3) a +0 rapier (65, 57, D:3) 4 javelins Level 4 of the Dungeon [Shop] Adexopn's Neck Hole the +3 cloak of Soxax {-Tele rElec Str+8 Int-5} (459 gold) Str: It affects your strength (+8). Int: It affects your intelligence (-5). rElec: It insulates you from electricity. -Tele: It prevents most forms of teleportation. a scarf of repulsion (168 gold) a scarf of harm (126 gold) an amulet of guardian spirit (420 gold) an amulet of regeneration (420 gold) an amulet of guardian spirit (420 gold) (0, 0, D:4) a +1 halberd of distortion (0, 1, D:4) a +0 whip a +0 whip (8, -25, D:4) a +0 club (9, -13, D:4) a +0 club (10, -14, D:4) a +0 hand axe (11, -15, D:4) a +0 club (12, -23, D:4) a +0 hand axe (12, 8, D:4) a +0 hand axe a +0 scale mail (19, -35, D:4) a bat corpse (skeletalised by now) a bat corpse (skeletalised by now) (22, 4, D:4) a +0 short sword a +0 chain mail (30, -8, D:4) a +0 short sword (33, -29, D:4) a +0 club (36, -41, D:4) a +0 dagger (45, -23, D:4) a +0 club 3 boomerangs a +0 ring mail (45, -13, D:4) a +0 club (46, -4, D:4) 4 boomerangs of dispersal Level 5 of the Dungeon (0, 0, D:5) a +0 club a +0 chain mail (1, 0, D:5) a +0 hand axe a +0 dagger a +0 robe (4, -10, D:5) a +0 flail (4, 2, D:5) a +0 sling (29, -27, D:5) an iguana corpse (30, -38, D:5) a +0 sling (42, -23, D:5) a +0 giant club (44, -17, D:5) the Thoughts on Flesh Spells Type Level a - Spider Form Transmutation/Poison 3 b - Petrify Transmutation/Earth 4 c - Alistair's Intoxication Transmutation/Poison 5 d - Blade Hands Transmutation 5 (unseen)