qw Level 1 of the Dungeon (0, 0, D:1) a Young Poisoner's Handbook (2, 37, D:1) a +0 dagger (4, -16, D:1) a +0 dagger (7, 41, D:1) a +0 dagger (10, -5, D:1) a book of Spatial Translocations (14, 33, D:1) a +0 dagger a +0 club a stone (17, 30, D:1) a +0 hand axe (24, 22, D:1) 8 stones (24, 35, D:1) a +0 club (26, 2, D:1) a ball python skeleton (27, 28, D:1) a +0 club (29, 7, D:1) a scroll of butterflies (35, -14, D:1) a +0 dagger (36, -6, D:1) a book of Misfortune (36, 4, D:1) a +0 short sword (42, 18, D:1) a +0 mace of protection Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 6, D:2) a +0 scale mail (11, -5, D:2) 4 stones (12, -3, D:2) a quokka corpse (17, -1, D:2) Ozocubu's Autobiography (17, 6, D:2) a jackal corpse (22, -1, D:2) an adder corpse (24, 2, D:2) a book of Armaments (26, -1, D:2) a bat corpse