qw Level 1 of the Dungeon (2, -45, D:1) a +0 short sword (3, -41, D:1) a scroll of butterflies (3, -30, D:1) a +0 scale mail (3, -25, D:1) a book of Spatial Translocations (6, -4, D:1) 3 stones (16, 1, D:1) a +0 chain mail (19, -17, D:1) a +0 dagger (23, -2, D:1) a +0 dagger (38, -24, D:1) 4 stones (42, -31, D:1) a +0 short sword (42, -29, D:1) a +0 club (51, -46, D:1) a +0 dagger 3 stones (51, -12, D:1) a +0 sling (53, -32, D:1) a +0 leather armour (55, -34, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) 4 javelins (2, -13, D:2) 5 stones (2, 27, D:2) a scroll of noise a +0 leather armour (10, 2, D:2) the Essays on the Coals and Transmogrification Spells Type Level a - Beastly Appendage Transmutation 1 b - Flame Wave Conjuration/Fire 4 c - Petrify Transmutation/Earth 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 (21, 13, D:2) a +0 dagger (23, -13, D:2) a +0 club (24, 2, D:2) a +0 hand axe of freezing a +0 scale mail (24, 10, D:2) a stone a +0 short sword (32, -21, D:2) 9 stones (33, -21, D:2) a +0 robe (33, -15, D:2) a +0 dagger (35, -15, D:2) a +0 leather armour (37, 12, D:2) a ring of poison resistance (40, -13, D:2) a +0 hand axe (41, -8, D:2) a +0 club (42, -8, D:2) a +0 spear (46, -12, D:2) a +0 spear (53, 23, D:2) a +0 leather armour (54, 8, D:2) a book of Callings Level 3 of the Dungeon (7, 14, D:3) a +0 war axe (16, -6, D:3) 6 stones (19, -17, D:3) a +0 flail a +0 ring mail (27, 4, D:3) a +0 club (28, -1, D:3) a +0 club (30, -17, D:3) a +0 club (31, 3, D:3) a +0 trident (33, 11, D:3) a +0 hand axe (34, 0, D:3) 5 poisoned darts (37, 24, D:3) a +1 dagger of protection a +0 robe (38, 23, D:3) a +0 club (42, 20, D:3) a +0 club (43, 9, D:3) a +0 hand axe a +0 flail (45, 0, D:3) a scroll of blinking Level 4 of the Dungeon (0, 0, D:4) a +0 trident (9, 28, D:4) a +0 dagger a +0 leather armour (10, 5, D:4) 3 stones a +0 club (10, 6, D:4) a +0 robe a +0 short sword (11, -7, D:4) a +0 hand axe (11, -6, D:4) a +0 falchion a +0 mace (11, -5, D:4) a +0 trident (11, 6, D:4) a +0 dagger (12, 2, D:4) a +0 ring mail (14, 26, D:4) a +0 trident (17, 4, D:4) a throwing net (17, 17, D:4) a +0 sling (23, -8, D:4) a +0 club a +0 robe a +0 dagger a +0 robe (30, -8, D:4) a river rat corpse (skeletalised by now) (31, 12, D:4) a +0 trident (42, 14, D:4) a +0 whip (43, 0, D:4) a +0 flail (43, 15, D:4) a +0 robe a +0 dagger (45, -6, D:4) a +0 leather armour Level 5 of the Dungeon [Shop] Zongewn's Assorted Antiques a +2 dagger of protection (302 gold) a +0 hand axe (63 gold) a +0 robe (14 gold) a scroll of blinking (157 gold) a +0 leather armour (42 gold) [Shop] Oqelusm's Antique Weapon Boutique the +4 flail of Ogaz {antimagic, rPois Dex+4} (1352 gold) Dex: It affects your dexterity (+4). rPois: It protects you from poison. the +5 dagger "Jemaorch" {freeze, rN+} (1074 gold) rN: It protects you from negative energy. a +0 sling (40 gold) a +0 flail (94 gold) a +0 club (27 gold) a +0 mace (81 gold) a +0 dagger (54 gold) the +8 war axe of Lofiaroikh {antimagic, rC+} (1741 gold) rC: It protects you from cold. the +0 great mace of Taeschehu {drain, *Slow rElec rPois Str-4} (429 gold) Str: It affects your strength (-4). rElec: It insulates you from electricity. rPois: It protects you from poison. *Slow: It may slow you when you take damage. [Shop] Lucoawut's Assorted Antiques a +0 morningstar of holy wrath (147 gold) a wand of quicksilver (5) (336 gold) a +0 dagger (32 gold) a +0 leather armour (32 gold) a +0 mace (48 gold) [Shop] Udeuc's Antique Weapon Boutique a +0 arbalest (90 gold) a +4 heavy trident (566 gold) a +2 glaive of protection (396 gold) a +0 whip (50 gold) a +0 spear (60 gold) a +0 dagger (40 gold) the +3 morningstar "Dragonbane" {speed, Drain rN+ Will+ Int+2} (848 gold) Int: It affects your intelligence (+2). rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. Will: It increases your willpower. a +0 mace (60 gold) a +2 heavy great sword (474 gold) the +6 flail of Beyond {freeze, Contam MP+9 Str-2 Dex+6} (1300 gold) Str: It affects your strength (-2). Dex: It affects your dexterity (+6). MP: It affects your magic capacity (+9). Contam: It causes magical contamination when unequipped. (0, 0, D:5) a +0 rapier (1, -22, D:5) 6 stones the Ecumenical Temple