qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, -2, D:1) a +0 dagger (3, 1, D:1) a +0 leather armour (7, 1, D:1) a +0 dagger 3 stones (27, 6, D:1) a +0 dagger 4 stones (27, 14, D:1) a +1 short sword of speed (30, 25, D:1) 4 stones (31, -2, D:1) a +0 leather armour (36, 12, D:1) a +0 dagger (37, 29, D:1) 3 poisoned darts (37, 35, D:1) a +0 sling (44, -3, D:1) a +0 ring mail (44, 32, D:1) 3 poisoned darts (48, 28, D:1) a +0 short sword (50, 2, D:1) a +0 club (53, 36, D:1) a +0 dagger (56, 9, D:1) a +0 sling (61, 9, D:1) a +0 sling (67, 1, D:1) 3 potions of degeneration a scroll of butterflies Level 2 of the Dungeon (0, 0, D:2) a Young Poisoner's Handbook (4, -34, D:2) a +0 mace (17, -10, D:2) 2 stones (19, -12, D:2) a staff of cold (20, -32, D:2) a +0 ring mail (20, -9, D:2) 6 stones (45, -11, D:2) a bat corpse (skeletalised by now) (47, -13, D:2) a scroll of immolation (50, -13, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a +0 club an orc corpse (1, -4, D:3) 20 gold pieces (11, 1, D:3) 6 stones (13, -5, D:3) the +7 staff of the Meek {protect, meekguard} (unseen)