qw Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 7, D:1) a book of Spatial Translocations (2, 16, D:1) 3 stones (15, 2, D:1) a +0 short sword (19, 15, D:1) a Young Poisoner's Handbook (20, -19, D:1) 3 stones (22, 6, D:1) a +0 buckler (23, -15, D:1) an orb of wrath (25, -3, D:1) a +0 dagger 4 stones (25, 31, D:1) a +0 club (32, -4, D:1) a +0 club (37, -4, D:1) a +0 dagger (39, -6, D:1) a +0 club (40, 20, D:1) 6 stones (43, -20, D:1) a +0 short sword (54, 29, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (4, 4, D:2) a +0 whip a +0 club (5, 3, D:2) a +0 spear (6, 14, D:2) a +0 short sword a stone (10, 5, D:2) a +0 whip (10, 14, D:2) an adder corpse (11, 4, D:2) a +0 spear 4 stones a gnoll corpse (14, 3, D:2) a +0 hand axe a +0 leather armour a goblin skeleton (20, 9, D:2) a +0 club (20, 11, D:2) a +0 whip (30, -6, D:2) a +0 whip (35, 19, D:2) a ball python corpse (35, 37, D:2) a rat corpse (36, 20, D:2) an adder corpse (36, 27, D:2) a +0 club (39, 25, D:2) an adder corpse (44, -8, D:2) a book of Geomancy (54, 8, D:2) a bat corpse (skeletalised by now) (56, 11, D:2) a +0 sling