qw Level 1 of the Dungeon (0, 0, D:1) a book of the Hunter (0, 5, D:1) a +0 robe (14, 44, D:1) a +0 club (15, 0, D:1) a +0 short sword (16, 44, D:1) a +0 dagger 3 stones (17, 3, D:1) a +0 dagger (20, -4, D:1) a +1 dagger of speed (21, -4, D:1) a +0 whip (24, 3, D:1) a +0 whip (26, 16, D:1) a +0 short sword (29, 3, D:1) a +0 ring mail (35, 23, D:1) a +0 club (36, 32, D:1) 4 stones (39, 20, D:1) a +0 dagger 5 stones (42, -3, D:1) 4 stones (60, 9, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) 3 poisoned darts (1, 24, D:2) a +0 quarterstaff (2, -6, D:2) a +0 short sword of venom (4, 18, D:2) a +0 club (4, 19, D:2) a +0 hand axe (6, -1, D:2) a +0 dagger (14, 32, D:2) a +0 ring mail (17, 30, D:2) a +0 dagger a +0 hand axe (17, 31, D:2) a wand of polymorph (10) (18, 13, D:2) a +0 club (23, 7, D:2) a +0 dagger (34, 7, D:2) 2 stones (43, -4, D:2) 5 stones Level 3 of the Dungeon (0, 0, D:3) a book of Vapours (6, 24, D:3) a +0 spear of venom (8, 28, D:3) a +0 dagger 3 stones (8, 29, D:3) a +0 whip (14, 7, D:3) 4 stones (15, -17, D:3) a +0 short sword (19, -8, D:3) a +0 leather armour (21, 24, D:3) the +7 spear of Subjectivity {vamp, rElec rPois MP+9 Stlth-} rElec: It insulates you from electricity. rPois: It protects you from poison. MP: It affects your magic capacity (+9). Stlth: It makes you less stealthy. (25, 4, D:3) 8 stones (29, -4, D:3) a scroll of identify (34, 3, D:3) a +0 dagger (40, 10, D:3) a +0 leather armour (54, 3, D:3) a potion of brilliance (58, -6, D:3) a +0 dagger a +0 sling (58, -4, D:3) a +0 dagger a +0 sling (61, -14, D:3) 6 stones Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (11, 15, D:4) a +0 club (13, 12, D:4) a +0 hand axe (13, 13, D:4) a +0 mace a +0 dagger a +0 robe (14, 1, D:4) a +0 dagger (14, 12, D:4) a book of Changes (20, 23, D:4) a +2 hand axe of electrocution (24, 11, D:4) Ozocubu's Autobiography (27, 29, D:4) a +0 leather armour (32, 17, D:4) a +0 ring mail (41, -5, D:4) 7 stones (41, 27, D:4) a +0 giant club (48, 20, D:4) a potion of enlightenment a ring of wizardry an orb of guile Level 5 of the Dungeon (0, 0, D:5) an electric eel corpse (0, 2, D:5) a +6 ring of strength (1, 0, D:5) an electric eel corpse (1, 1, D:5) a +0 chain mail (1, 2, D:5) a +0 leather armour (2, 4, D:5) 5 stones (2, 8, D:5) 15 gold pieces (3, 4, D:5) 7 stones (4, 6, D:5) a potion of enlightenment (7, -15, D:5) a jackal corpse (skeletalised by now) (13, -23, D:5) a +0 club a +0 chain mail an orc corpse (skeletalised by now) (15, 6, D:5) a +0 ring mail (19, -7, D:5) 8 stones (19, 4, D:5) 9 stones (20, -1, D:5) a +0 short sword a +0 leather armour (27, -13, D:5) 4 stones (29, -24, D:5) a +0 robe (34, -14, D:5) a +0 leather armour